Example #1
0
        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }

            try
            {
                Level foundLevel = Level.Find(message);
                if (foundLevel != null)
                {
                    Level startLevel = p.level;

                    GC.Collect();

                    if (p.level == foundLevel) { Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return; }
                    if (!p.ignorePermission)
                        if (p.group.Permission < foundLevel.permissionvisit) { Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return; }

                    p.Loading = true;
                    foreach (Player pl in Player.players) if (p.level == pl.level && p != pl) p.SendDie(pl.id);
                    foreach (PlayerBot b in PlayerBot.playerbots) if (p.level == b.level) p.SendDie(b.id);

                    Player.GlobalDie(p, true);
                    p.level = foundLevel; p.SendUserMOTD(); p.SendMap();

                    GC.Collect();

                    ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
                    ushort y = (ushort)((1 + foundLevel.spawny) * 32);
                    ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);

                    if (!p.hidden) Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true);
                    else unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }

                    foreach (Player pl in Player.players)
                        if (pl.level == p.level && p != pl && !pl.hidden)
                            p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);

                    foreach (PlayerBot b in PlayerBot.playerbots)
                        if (b.level == p.level)
                            p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);

                    if (!p.hidden) Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);

                    p.Loading = false;

                    bool skipUnload = false;
                    if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
                    {
                        foreach (Player pl in Player.players) if (pl.level == startLevel) skipUnload = true;
                        if (!skipUnload && Server.AutoLoad) startLevel.Unload();
                    }
                }
                else if (Server.AutoLoad)
                {
                    Command.all.Find("load").Use(p, message);
                    foundLevel = Level.Find(message);
                    if (foundLevel != null) Use(p, message);
                }
                else Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }