Example #1
0
        private void filling_the_board()
        {
            int    s = 50;
            double x = 0.0;
            int    f = -1;

NEW:
            f++;

            if (f == 8)
            {
                x = x + 50;
                s = 50;
            }
            if (f == 16)
            {
                x = x + 50;
                s = 50;
            }
            if (f == 24)
            {
                x = x + 50;
                s = 50;
            }
            if (f == 32)
            {
                x = x + 50;
                s = 50;
            }
            if (f == 40)
            {
                x = x + 50;
                s = 50;
            }
            if (f == 48)
            {
                x = x + 50;
                s = 50;
            }
            if (f == 56)
            {
                x = x + 50;
                s = 50;
            }
            if (f >= 64)
            {
                goto Exit;
            }
            Storyboard      down            = new Storyboard();
            DoubleAnimation doubleAnimation = new DoubleAnimation();

            doubleAnimation.To       = game_board.Height - s;
            doubleAnimation.Duration = TimeSpan.FromSeconds(0.5);
            Random r = new Random(f + Environment.TickCount - Environment.ProcessorCount - (int)x);

            switch (r.Next(1, 16))
            {
            case 1:
                cercle cer = new cercle();
                cer.SetValue(Canvas.LeftProperty, x);
                cer.SetValue(Canvas.TopProperty, (double)s);
                game_board.Children.Add(cer);
                Storyboard.SetTarget(doubleAnimation, cer);
                Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Canvas.Top)"));
                down.Children.Add(doubleAnimation);
                down.Duration  = doubleAnimation.Duration;
                cer.CordinateX = Canvas.GetLeft(cer);
                cer.CordinateY = Canvas.GetTop(cer);
                cer.MouseDown += Cer_MouseDown;
                down.Begin();
                s = s + 50;
                goto NEW;

            case 9: goto case 1;

            case 11: goto case 1;

            case 2:
                hexagon hex = new hexagon();
                hex.SetValue(Canvas.LeftProperty, x);
                hex.SetValue(Canvas.TopProperty, (double)s);
                game_board.Children.Add(hex);
                Storyboard.SetTarget(doubleAnimation, hex);
                Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Canvas.Top)"));
                down.Children.Add(doubleAnimation);
                down.Duration  = doubleAnimation.Duration;
                hex.CordinateX = Canvas.GetLeft(hex);
                hex.CordinateY = Canvas.GetTop(hex);
                hex.MouseDown += Hex_MouseDown;
                down.Begin();
                s = s + 50;
                goto NEW;

            case 7: goto case 2;

            case 15: goto case 2;

            case 3:
                pentahedron pent = new pentahedron();
                pent.SetValue(Canvas.LeftProperty, x);
                pent.SetValue(Canvas.TopProperty, (double)s);
                game_board.Children.Add(pent);
                Storyboard.SetTarget(doubleAnimation, pent);
                Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Canvas.Top)"));
                down.Children.Add(doubleAnimation);
                down.Duration   = doubleAnimation.Duration;
                pent.CordinateX = Canvas.GetLeft(pent);
                pent.CordinateY = Canvas.GetTop(pent);
                pent.MouseDown += Pent_MouseDown;
                down.Begin();
                s = s + 50;
                goto NEW;

            case 6: goto case 3;

            case 10: goto case 3;

            case 4:
                square squ = new square();
                squ.SetValue(Canvas.LeftProperty, x);
                squ.SetValue(Canvas.TopProperty, (double)s);
                game_board.Children.Add(squ);
                Storyboard.SetTarget(doubleAnimation, squ);
                Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Canvas.Top)"));
                down.Children.Add(doubleAnimation);
                down.Duration  = doubleAnimation.Duration;
                squ.CordinateX = Canvas.GetLeft(squ);
                squ.CordinateY = Canvas.GetTop(squ);
                squ.MouseDown += Squ_MouseDown;
                down.Begin();


                s = s + 50;
                goto NEW;

            case 8: goto case 4;

            case 13: goto case 4;

            case 5:
                triangle tri = new triangle();
                tri.SetValue(Canvas.LeftProperty, x);
                tri.SetValue(Canvas.TopProperty, (double)s);
                game_board.Children.Add(tri);
                Storyboard.SetTarget(doubleAnimation, tri);
                Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Canvas.Top)"));
                down.Children.Add(doubleAnimation);
                down.Duration  = doubleAnimation.Duration;
                tri.CordinateX = Canvas.GetLeft(tri);
                tri.CordinateY = Canvas.GetTop(tri);
                tri.MouseDown += Tri_MouseDown;
                down.Begin();
                s = s + 50;
                goto NEW;

            case 14: goto case 5;

            case 12: goto case 5;
            }
Exit:
            ;
        }