void CheckCards(string nick = null) { Channel chan = p_manager.GetChannel(); LGameChannel game = GetLChannel(chan.GetName()); if (game == null || !game.is_active) { return; } List <string> player_remove = new List <string>(); foreach (LGPlayer player in game.players) { int amount = player.cards.Count; if (amount >= 4) { // Count cards var cards = new Dictionary <string, int>(); foreach (string card in player.cards) { if (cards.ContainsKey(card)) { cards[card]++; } else { cards.Add(card, 1); } } // Discard pairs var discarded = new List <string>(); foreach (KeyValuePair <string, int> card in cards) { if (card.Value >= 4) { player.cards.RemoveAll(item => item == card.Key); discarded.Add(card.Key); } } if (discarded.Count > 0) { chan.Say(player.nick + " can discard four " + FormatCards(discarded) + " cards. Left cards: " + player.cards.Count); Thread.Sleep(300); } } if (amount == 0) { if (nick == null || (nick != null && nick != player.nick)) { chan.Say(player.nick + " has no cards left. Congratulations, you're a winner!"); player_remove.Add(player.nick); } else { chan.Say(player.nick + " played " + Utils.Colorize("their last card", IRC_Color.ORANGE) + "!"); } } else if (amount <= 3) { if (nick != null && nick == player.nick) { chan.Say(player.nick + " has " + Utils.Colorize("only " + amount + " cards", IRC_Color.ORANGE) + " left!"); } } } foreach (string player in player_remove) { OnUserLeave(player); } }
void Cmd_add(string nick, string message) { Channel channel = p_manager.GetChannel(); LGameChannel game = GetLChannel(channel.GetName()); LGPlayer player = game != null?game.GetPlayer(nick) : null; #region Sanity check if (player == null || !game.is_active) { E.Notice(nick, "There's no game ongoing yet. Join & start to begin."); return; } if (player != game.GetPlayer()) { E.Notice(nick, "It's not your turn yet. Please wait for " + game.GetPlayer().nick); return; } #endregion string card = Chatcommand.GetNext(ref message); string card_upper = card.ToUpper(); string main_card = game.main_card; // Check for valid card, correct name bool valid_main_card = false; string cards = ""; for (int i = 0; i < CARD_TYPES.Length; i++) { string l_card = CARD_TYPES[i].ToUpper(); if (l_card == card_upper) { valid_main_card = true; // Correct spelling card = CARD_TYPES[i]; break; } if (l_card != "Q") { cards += CARD_TYPES[i] + " "; } } // $lg <fake> <c1> <c2> if (main_card != "" && main_card != card) { channel.Say(nick + ": Wrong card type! Please pretend to place a card of type [" + main_card + "]!"); return; } if (card_upper == "Q") { channel.Say(nick + ": The Queen is the bad card and can not be used as the main card of a stack."); return; } if (!valid_main_card) { channel.Say(nick + ": There is no such card type. Valid types: " + cards); return; } if (main_card == "") { main_card = card; } string[] card_mirror = player.cards.ToArray(); var card_add = new List <int>(); for (int n = 0; true; n++) { string index_s = Chatcommand.GetNext(ref message); if (index_s == "" && n == 0) { channel.Say(nick + ": Expected arguments <'main card'> <index> [<index> ..]" + "(Blue number: card value, Black number: index)"); return; } if (index_s == "") { break; } int index_i = Utils.toInt(index_s) - 1; if (index_i < 0 || index_i >= card_mirror.Length) { E.Notice(nick, "Invalid card index \"" + index_s + "\". Play one between 1 and " + card_mirror.Length + " from your hand."); return; } if (!card_add.Contains(index_i)) { card_add.Add(index_i); } } game.stack_top.Clear(); foreach (int card_i in card_add) { string l_card = card_mirror[card_i]; game.stack_all.Add(l_card); game.stack_top.Add(l_card); bool success = player.cards.Remove(l_card); if (!success) { L.Log("m_lGame::$ladd, failed to remove cards", true); } } game.main_card = main_card; player = game.NextPlayer(); channel.Say("[LGame] Main card: [" + main_card + "]" + ", Stack height: " + game.stack_all.Count + ", Next player: " + player.nick); Thread.Sleep(300); E.Notice(player.nick, FormatCards(player.cards, true)); CheckCards(nick); }
void Cmd_check(string nick, string message) { Channel channel = p_manager.GetChannel(); LGameChannel game = GetLChannel(channel.GetName()); #region Sanity check if (game == null || !game.is_active) { E.Notice(nick, "There's no game or it did not start yet."); return; } LGPlayer player = game.GetPlayer(nick); if (player == null) { E.Notice(nick, "You are not part of the game."); return; } if (player != game.GetPlayer()) { E.Notice(nick, "It's not your turn yet. Please wait for " + game.GetPlayer().nick); return; } if (game.main_card == "") { E.Notice(nick, "You cannot check an empty stack."); return; } #endregion player = null; string main_card = game.main_card; bool contains_invalid = game.stack_top.FindIndex(item => item != main_card) >= 0; string card_msg = ""; if (contains_invalid) { card_msg = "One or more top cards were not a [" + main_card + "]. "; } else { card_msg = "The top cards were correct! "; game.NextPlayer(); } card_msg += "(" + FormatCards(game.stack_top) + ") "; // Add cards to previous player game.GetPlayer(-1).cards.AddRange(game.stack_all); game.CleanStack(); CheckCards(); // "channel" reference is not updated after deleting the channel! if (GetLChannel(channel.GetName()) == null) { channel.Say(card_msg); return; } var prev_player = game.GetPlayer(-1); var curr_player = game.GetPlayer(0); card_msg += "Complete stack goes to " + prev_player.nick + ". " + curr_player.nick + " can start with an empty stack."; channel.Say(card_msg); E.Notice(prev_player.nick, FormatCards(prev_player.cards, true)); E.Notice(curr_player.nick, FormatCards(curr_player.cards, true)); }
string LuaRun(string nick, Channel chan, string message) { if (!System.IO.File.Exists("plugins/security.lua")) { return("Error: File 'plugins/security.lua' does not exist"); } bool is_private = chan.IsPrivate(); // Initialize packet lock, packet and start time lua_lock = false; lua_packet = new System.Text.StringBuilder(); SE.ResetLua(); SE.RegisterLuaFunction(l_print, "print"); SE.RegisterLuaFunction(l_stringldistance, "stringldistance"); SE.RegisterLuaFunction(l_getUserstatus, "getUserstatus"); Lua.lua_atpanic(SE.L, l_panic); #region Nick list Lua.lua_newtable(SE.L); int index = 0; if (!is_private) { foreach (var user in chan.users) { Lua.lua_pushinteger(SE.L, ++index); Lua.lua_newtable(SE.L); Lua.lua_pushstring(SE.L, "nick"); Lua.lua_pushstring(SE.L, user.Key); Lua.lua_settable(SE.L, -3); Lua.lua_pushstring(SE.L, "hostmask"); Lua.lua_pushstring(SE.L, user.Value.hostmask); Lua.lua_settable(SE.L, -3); Lua.lua_settable(SE.L, -3); } } Lua.lua_setglobal(SE.L, "N"); #endregion #region Public chat variables variables SE.CreateLuaTable("L"); Lua.lua_getglobal(SE.L, "L"); SE.SetTableField("channel", chan.GetName()); SE.SetTableField("nick", nick); SE.SetTableField("botname", G.settings["nickname"]); SE.SetTableField("hostmask", chan.GetUserData(nick).hostmask); SE.SetTableField("isprivate", is_private); SE.SetTableField("online", index); SE.SetTableField("owner_hostmask", G.settings["owner_hostmask"]); Lua.lua_settop(SE.L, 0); #endregion int lua_error = 1; string lua_output = null; lua_error = Lua.luaL_dofile(SE.L, "plugins/security.lua"); if (lua_error == 0) { lua_error = Lua.luaL_dostring(SE.L, message); } while (lua_lock) { System.Threading.Thread.Sleep(100); } int type = Lua.lua_type(SE.L, -1); if (type == Lua.LUA_TSTRING) { int length = Lua.lua_strlen(SE.L, -1); if (length > LUA_TEXT_MAX) { lua_output = "<too long message>"; Lua.lua_pop(SE.L, 1); type = Lua.LUA_TNONE; } } if (type != Lua.LUA_TNIL && type != Lua.LUA_TNONE) { lua_output = Lua.lua_tostring(SE.L, -1); } lua_lock = true; if (lua_output != null) { lua_packet.Append(lua_output); } if (lua_error > 0) { L.Log("m_Lua::LuaRun, errorcode = " + lua_error, true); } lua_lock = false; SE.CloseLua(); lua_timer.Reset(); #region Remove control characters, '\n' to space char[] answer = new char[LUA_TEXT_MAX]; int pos = 0; for (int i = 0; i < lua_packet.Length && pos < answer.Length; i++) { char cur = lua_packet[i]; if (cur == '\t' || cur == '\n') { cur = ' '; } if (cur == 0 || cur == '\r') { continue; } answer[pos] = cur; pos++; } #endregion if (pos == answer.Length) { answer[--pos] = '.'; answer[--pos] = '.'; answer[--pos] = ' '; pos += 3; } string answer_s = new string(answer, 0, pos); if (pos == 0) { answer_s = nick + ": <no return text>"; } userstatus_queue.Clear(); return(answer_s); }