Example #1
0
        public override void EvaluateAndApply(TOptions options, Tween t, bool isRelative, DOGetter <T> getter, DOSetter <T> setter, float elapsed, TweenPlugPath startValue, TweenPlugPath changeValue, float duration, bool usingInversePosition, UpdateNotice updateNotice)
        {
            //TODO: figure out how to access tween's loopType

            /*if(t.loopType == LoopType.Incremental && !changeValue.isClosed) {
             *  int increment = (t.IsComplete() ? t.CompletedLoops() - 1 : t.CompletedLoops());
             *  if(increment > 0) changeValue = changeValue.CloneIncremental(increment);
             * }*/

            float pathPerc = EaseManager.Evaluate(t, elapsed, duration, t.easeOvershootOrAmplitude, t.easePeriod);

            var pt  = changeValue.GetPoint(pathPerc);
            var val = GetValue(pt);

            setter(val);
        }
Example #2
0
 private static Vector3 GetLookAhead(Transform trans, float t, TweenPlugPath path)
 {
     if (path.type == TweenPlugPathType.Linear)
     {
         // Calculate lookAhead so that it doesn't turn until it starts moving on next waypoint
         return(trans.localPosition + path.wps[path.linearWPIndex].valueVector3 - path.wps[path.linearWPIndex - 1].valueVector3);
     }
     else
     {
         float lookAheadPerc = t + lookAhead;
         if (lookAheadPerc > 1)
         {
             lookAheadPerc = (path.isClosed ? lookAheadPerc - 1 : path.type == TweenPlugPathType.Linear ? 1 : 1.00001f);
         }
         return(path.GetPoint(lookAheadPerc).valueVector3);
     }
 }