void loadAnimatorData() { if (AMTimeline.window) { __aData = AMTimeline.window.aData; if (track) { _go = track.GetTarget(__aData.target) as GameObject; // refresh updateComponentArray(); } } }
public bool hasSamePropertyAs(AMITarget target, AMPropertyTrack _track) { if (_track.GetTarget(target) == GetTarget(target) && _track.GetTargetComp(target) == GetTargetComp(target) && _track.getTrackType() == getTrackType()) { return(true); } return(false); }