void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); if (aData == null) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } //AMTake curTake = aData.getCurrentTake(); GUIStyle styleArea = new GUIStyle(GUI.skin.scrollView); styleArea.padding = new RectOffset(4, 4, 4, 4); GUILayout.BeginArea(new Rect(0f, 0f, position.width, position.height), styleArea); //GUILayout.Label("Take: " + curTake.name + " of "+aData.gameObject.name + " "+curTake.GetHashCode()); GUILayout.Label("Loop"); GUILayout.Space(2f); GUILayout.BeginHorizontal(GUI.skin.box); EditorGUIUtility.labelWidth = 50f; EditorGUIUtility.fieldWidth = 100f; loopCount = EditorGUILayout.IntField("Count", loopCount); if (loopCount < 0) { loopCount = -1; } loopMode = (LoopType)EditorGUILayout.EnumPopup("Mode", loopMode); GUILayout.EndHorizontal(); AMEditorUtil.ResetDisplayControls(); GUILayout.Space(2f); //pausePreviousTake = EditorGUILayout.Toggle("Pause Prev. Take", pausePreviousTake); GUILayout.Space(4f); bool loopBackFrameEnabled = loopCount < 0; GUI.enabled = loopBackFrameEnabled; GUILayout.BeginHorizontal(); loopBackFrameCheck = EditorGUILayout.Toggle(loopBackFrameCheck, GUILayout.Width(12f)); GUI.enabled = loopBackFrameEnabled && loopBackFrameCheck; loopBackFrame = EditorGUILayout.IntSlider("Loop Back To Frame", loopBackFrame, 1, totalFrames); GUILayout.EndHorizontal(); GUI.enabled = true; GUILayout.Space(6f); GUILayout.Label("End Frame Padding"); GUILayout.Space(2f); GUI.enabled = !loopBackFrameEnabled || !loopBackFrameCheck || loopBackFrame < 0; endFramePadding = EditorGUILayout.IntField(endFramePadding, GUI.skin.textField, GUILayout.Width(position.width - 10f - 12f)); if (endFramePadding < 0) { endFramePadding = 0; } GUI.enabled = true; GUILayout.Space(2f); GUILayout.Label("Frame Rate (Fps)"); GUILayout.Space(2f); frameRate = EditorGUILayout.IntField(frameRate, GUI.skin.textField, GUILayout.Width(position.width - 10f - 12f)); if (frameRate <= 0) { frameRate = 1; } GUILayout.Space(7f); GUILayout.BeginHorizontal(); if (GUILayout.Button("Apply")) { saveChanges = true; this.Close(); } if (GUILayout.Button("Cancel")) { saveChanges = false; this.Close(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); }
// Use this for initialization void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); GUIStyle padding = new GUIStyle(); padding.padding = new RectOffset(4, 4, 4, 4); GUILayout.BeginVertical(padding); AMEditorUtil.ResetDisplayControls(); GUILayout.BeginHorizontal(); GUILayout.Label(newReference.Count + " possible duplicate" + (newReference.Count > 1 ? "s" : "") + " found:"); GUILayout.FlexibleSpace(); GUILayout.Label("Keep: "); if (GUILayout.Button("All", GUILayout.Width(width_button_action))) { for (int i = 0; i < actions.Count; i++) { actions[i] = 0; } } if (GUILayout.Button("New", GUILayout.Width(width_button_action))) { for (int i = 0; i < actions.Count; i++) { actions[i] = 1; } } if (GUILayout.Button("Previous", GUILayout.Width(width_button_action))) { for (int i = 0; i < actions.Count; i++) { actions[i] = 2; } } GUILayout.Space(18f); GUILayout.EndHorizontal(); GUILayout.Space(4f); GUIStyle styleScrollView = new GUIStyle(GUI.skin.scrollView); styleScrollView.normal.background = GUI.skin.GetStyle("GroupElementBG").onNormal.background; styleScrollView.padding = new RectOffset(0, 0, 4, 4); scrollPos = GUILayout.BeginScrollView(scrollPos, false, true, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, styleScrollView); int maxGameObjects = Mathf.CeilToInt((position.height - 62f) / height_gameobject); maxGameObjects = Mathf.Clamp(maxGameObjects, 0, newReference.Count); int FirstIndex = Mathf.FloorToInt(scrollPos.y / height_gameobject) - 1; FirstIndex = Mathf.Clamp(FirstIndex, 0, newReference.Count); int LastIndex = FirstIndex + maxGameObjects; LastIndex = Mathf.Clamp(LastIndex, 0, newReference.Count); if (LastIndex - FirstIndex < maxGameObjects) { FirstIndex = Mathf.Clamp(LastIndex - maxGameObjects, 0, newReference.Count); } for (int i = 0; i < newReference.Count; i++) { if (newReference.Count > maxGameObjects && (i < FirstIndex || i > LastIndex)) { GUILayout.Space(height_gameobject); continue; } GUILayout.BeginHorizontal(GUILayout.Height(height_gameobject)); GUILayout.Label("New: ", GUILayout.Width(40f)); GUI.enabled = false; EditorGUILayout.ObjectField(newReference[i], typeof(GameObject), true, GUILayout.Width(width_object_field)); GUI.enabled = true; GUILayout.Label("Prev: ", GUILayout.Width(40f)); // do not allow null values GameObject go = (GameObject)EditorGUILayout.ObjectField(oldReference[i], typeof(GameObject), true, GUILayout.Width(width_object_field)); if (go) { oldReference[i] = go; } GUILayout.FlexibleSpace(); bool keepBoth = actions[i] == 0; keepBoth = GUILayout.Toggle(keepBoth, ""); GUILayout.BeginVertical(); GUILayout.Space(height_label_offset); GUILayout.Label("Both", GUILayout.Width(width_toggle_label)); GUILayout.EndVertical(); bool keepFirst = actions[i] == 1; keepFirst = GUILayout.Toggle(keepFirst, ""); GUILayout.BeginVertical(); GUILayout.Space(height_label_offset); GUILayout.Label("New", GUILayout.Width(width_toggle_label)); GUILayout.EndVertical(); bool keepSecond = actions[i] == 2; keepSecond = GUILayout.Toggle(keepSecond, ""); GUILayout.BeginVertical(); GUILayout.Space(height_label_offset); GUILayout.Label("Prev.", GUILayout.Width(width_toggle_label)); GUILayout.EndVertical(); GUILayout.EndHorizontal(); // set action if (keepBoth && actions[i] != 0) { actions[i] = 0; } else if (keepFirst && actions[i] != 1) { actions[i] = 1; } else if (keepSecond && actions[i] != 2) { actions[i] = 2; } } GUILayout.EndScrollView(); GUILayout.Space(4f); GUILayout.BeginHorizontal(); if (GUILayout.Button("Apply")) { saveChanges(); } if (GUILayout.Button("Cancel")) { this.Close(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); if (aData == null) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } if (!oData) { oData = AMOptionsFile.loadFile(); } GUILayout.BeginHorizontal(); #region tab selection //GUI.DrawTexture(new Rect(0f,0f,120f,position.height),GUI.skin.GetStyle("GroupElementBG")/*GUI.skin.GetStyle("GroupElementBG").onNormal.background*/); GUIStyle styleTabSelectionBG = new GUIStyle(GUI.skin.GetStyle("GroupElementBG")); styleTabSelectionBG.normal.background = EditorStyles.toolbar.normal.background; GUILayout.BeginVertical(/*GUI.skin.GetStyle("GroupElementBG")*/ styleTabSelectionBG, GUILayout.Width(121f)); AMEditorUtil.ResetDisplayControls(); GUIStyle styleTabButton = new GUIStyle(EditorStyles.toolbarButton); styleTabButton.fontSize = 12; styleTabButton.fixedHeight = 30; styleTabButton.onNormal.background = styleTabButton.onActive.background; styleTabButton.onFocused.background = null; styleTabButton.onHover.background = null; tabIndex = GUILayout.SelectionGrid(tabIndex, tabNames, 1, styleTabButton); GUILayout.EndVertical(); #endregion #region options GUILayout.BeginVertical(); AMEditorUtil.ResetDisplayControls(); GUIStyle styleArea = new GUIStyle(GUI.skin.textArea); scrollView = GUILayout.BeginScrollView(scrollView, styleArea); List <string> takeNames = getTakeNames(); GUIStyle styleTitle = new GUIStyle(GUI.skin.label); styleTitle.fontSize = 20; styleTitle.fontStyle = FontStyle.Bold; // tab title GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label(tabNames[tabIndex], styleTitle); GUILayout.EndHorizontal(); GUILayout.Space(10f); #region general if (tabIndex == (int)tabType.General) { List <string> takeNamesWithNone = new List <string>(takeNames); takeNamesWithNone.Insert(0, "None"); // gizmo size GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.Label("Gizmo size", GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); float newGizmoSize = GUILayout.HorizontalSlider(oData.gizmo_size, 0f, 0.1f, GUILayout.ExpandWidth(true)); if (oData.gizmo_size != newGizmoSize) { oData.gizmo_size = newGizmoSize; AnimatorTimeline.e_gizmoSize = newGizmoSize; GUIUtility.keyboardControl = 0; EditorUtility.SetDirty(oData); } GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(75f)); GUILayout.FlexibleSpace(); newGizmoSize = EditorGUILayout.FloatField(oData.gizmo_size, GUI.skin.textField, GUILayout.Width(75f)); if (oData.gizmo_size != newGizmoSize) { oData.gizmo_size = newGizmoSize; AnimatorTimeline.e_gizmoSize = newGizmoSize; EditorUtility.SetDirty(oData); } GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); // pixel/unit default GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 250.0f; float ppu = EditorGUILayout.FloatField("Pixel/Unit Default", oData.pixelPerUnitDefault); if (ppu <= 0.001f) { ppu = 0.001f; } if (oData.pixelPerUnitDefault != ppu) { oData.pixelPerUnitDefault = ppu; // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); GUILayout.Space(4.0f); // dynamic max frames GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 100.0f; var lastFieldWidth = EditorGUIUtility.fieldWidth; EditorGUIUtility.fieldWidth = 50.0f; int fpp = EditorGUILayout.IntField("Frames/Page", oData.framesPerPage); if (fpp < 15) { fpp = 15; } if (oData.framesPerPage != fpp) { oData.framesPerPage = fpp; // save EditorUtility.SetDirty(oData); } int mp = EditorGUILayout.IntField("Max Page", oData.maxPage); if (mp < 1) { mp = 1; } if (oData.maxPage != mp) { oData.maxPage = mp; // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); GUILayout.Space(4.0f); EditorGUIUtility.fieldWidth = lastFieldWidth; // sprite drag/drop fps GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 250.0f; int nfps = EditorGUILayout.IntField("Sprite Insert Frame/Second", oData.spriteInsertFramePerSecond); if (nfps <= 0) { nfps = 1; } if (oData.spriteInsertFramePerSecond != nfps) { oData.spriteInsertFramePerSecond = nfps; // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // time instead of frame numbers GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show time instead of frame numbers"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setTimeNumbering(GUILayout.Toggle(oData.time_numbering, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom cursor GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom cursor"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomCursor(GUILayout.Toggle(oData.scrubby_zoom_cursor, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom slider GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom slider"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomSlider(GUILayout.Toggle(oData.scrubby_zoom_slider, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show warning for lost references /*GUILayout.BeginHorizontal(); * GUILayout.Space(width_indent); * GUILayout.BeginVertical(GUILayout.Height(26f)); * GUILayout.FlexibleSpace(); * GUILayout.Label ("Show warning for lost references"); * GUILayout.FlexibleSpace(); * GUILayout.EndVertical(); * if(oData.setShowWarningForLostReferences(GUILayout.Toggle(oData.showWarningForLostReferences,""))) { * // save * EditorUtility.SetDirty(oData); * } * GUILayout.EndHorizontal();*/ // ignore minimum window size warning GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Ignore minimum window size warning"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setIgnoreMinimumSizeWarning(GUILayout.Toggle(oData.ignoreMinSize, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show frames for collapsed tracks GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show frames for collapsed tracks"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setShowFramesForCollapsedTracks(GUILayout.Toggle(oData.showFramesForCollapsedTracks, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // disable timeline actions GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Hide Timeline Actions (May increase editor performance)"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setDisableTimelineActions(GUILayout.Toggle(oData.disableTimelineActions, ""))) { // save EditorUtility.SetDirty(oData); AMTimeline.recalculateNumFramesToRender(); } GUILayout.EndHorizontal(); // disable timeline actions tooltip if (oData.disableTimelineActions) { GUI.enabled = false; } GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Enable Timeline Actions tooltip"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.disableTimelineActions) { GUILayout.Toggle(false, ""); } else { if (oData.setDisableTimelineActionsTooltip(!GUILayout.Toggle(!oData.disableTimelineActionsTooltip, ""))) { // save EditorUtility.SetDirty(oData); } } GUILayout.EndHorizontal(); } #endregion #region quick add else if (tabIndex == (int)tabType.QuickAdd) { AMEditorUtil.ResetDisplayControls(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Combinations"); GUILayout.EndHorizontal(); if (oData.quickAdd_Combos == null) { oData.quickAdd_Combos = new List <List <int> >(); } for (int j = 0; j < oData.quickAdd_Combos.Count; j++) { GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); for (int i = 0; i < oData.quickAdd_Combos[j].Count; i++) { if (oData.setQuickAddCombo(j, i, EditorGUILayout.Popup(oData.quickAdd_Combos[j][i], AMTimeline.TrackNames, GUILayout.Width(80f)))) { oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } if (i < oData.quickAdd_Combos[j].Count - 1) { GUILayout.Label("+"); } } GUILayout.FlexibleSpace(); if (oData.quickAdd_Combos[j].Count > 0) { if (GUILayout.Button("-", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].RemoveAt(oData.quickAdd_Combos[j].Count - 1); if (oData.quickAdd_Combos[j].Count == 0) { oData.quickAdd_Combos.RemoveAt(j); j--; } oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } } if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].Add((int)AMTimeline.Track.Translation); oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } GUILayout.Space(3f); GUILayout.BeginHorizontal(); if (oData.quickAdd_Combos.Count <= 0) { GUILayout.Space(width_indent); GUILayout.Label("Click '+' to add a new combination"); } GUILayout.FlexibleSpace(); // new combo if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos.Add(new List <int> { (int)AMTimeline.Track.Translation }); oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } #endregion #region import / export else if (tabIndex == (int)tabType.ImportExport) { GUIStyle labelRight = new GUIStyle(GUI.skin.label); labelRight.alignment = TextAnchor.MiddleRight; GUILayout.Space(10f); GUILayout.BeginHorizontal(GUILayout.Width(300f)); GUILayout.Space(width_indent); GUILayout.BeginVertical(); GUILayout.Space(1f); GUILayout.Label("Take(s):", labelRight, GUILayout.Width(55f)); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Import", GUILayout.Width(60f))) { //TODO: undo "Import Take(s)" string importTakesPath = EditorUtility.OpenFilePanel("Import Take(s)", "Assets/", "unity"); if (importTakesPath != "") { AMTakeImport.openAdditiveAndDeDupe(importTakesPath); } } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Export:", GUILayout.Width(60f))) { if (!exportAllTakes) { AMTakeExport.take = aData.GetTake(takeNames[exportTakeIndex]); } else { AMTakeExport.take = null; } //AMTakeExport.aData = aData; //EditorWindow.GetWindow (typeof (AMTakeExport)).ShowUtility(); EditorWindow windowExport = ScriptableObject.CreateInstance <AMTakeExport>(); windowExport.ShowUtility(); } GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(!exportAllTakes, "") ? false : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(4f); setExportTakeIndex(EditorGUILayout.Popup(exportTakeIndex, takeNames.ToArray(), GUILayout.Width(100f))); GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(exportAllTakes, "") ? true : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label("All Takes"); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Options:", labelRight, GUILayout.Width(55f)); if (GUILayout.Button("Import", GUILayout.Width(60f))) { //TODO: undo for "Import Options" string importOptionsPath = EditorUtility.OpenFilePanel("Import Options", "Assets/Animator", "unitypackage"); if (importOptionsPath != "") { AssetDatabase.ImportPackage(importOptionsPath, true); this.Close(); } } if (GUILayout.Button("Export", GUILayout.Width(60f))) { AMOptionsFile.export(); } GUILayout.EndHorizontal(); } #endregion #region about else if (tabIndex == (int)tabType.About) { GUILayout.Space(3f); string message = "Animator v" + version + ", Originally by Abdulla Ameen (c) 2012. Modified by David Dionisio under the Creative Commons Attribution-NonCommercial 3.0 Unported License.\n\nPlease have a look at the documentation if you need help, or e-mail [email protected] for further assistance."; message += "\n\nHOTween by Daniele Giardini\n\nAdditional code contributions by:\nQuick Fingers, Eric Haines"; GUIStyle styleInfo = new GUIStyle(GUI.skin.label); GUILayout.BeginHorizontal(); GUILayout.Space(5); styleInfo.wordWrap = true; GUILayout.Label(message, styleInfo); GUILayout.EndHorizontal(); } #endregion GUILayout.EndScrollView(); GUILayout.EndVertical(); #endregion GUILayout.EndHorizontal(); }
public override void OnInspectorGUI() { AnimatorData anim = target as AnimatorData; GUILayout.BeginVertical(); //meta AnimatorMeta curMeta = aData.meta; AnimatorMeta newMeta = EditorGUILayout.ObjectField(new GUIContent("Meta", "Use data from the reference AnimatorMeta. Note: All modifications to the animation will be saved to the Meta."), curMeta, typeof(AnimatorMeta), false) as AnimatorMeta; if (curMeta != newMeta) { bool doIt = true; if (curMeta == null) { doIt = EditorUtility.DisplayDialog("Set Meta", "Setting the Meta will replace the current animation data, proceed?", "Yes", "No"); } if (doIt) { aData.RegisterUndo("Set Meta", true); aData.MetaSet(newMeta, false); } } MetaCommand metaComm = MetaCommand.None; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUI.backgroundColor = Color.green; GUI.enabled = PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab && aData.metaCanSavePrefabInstance; if (GUILayout.Button("Save", GUILayout.Width(100f))) { metaComm = MetaCommand.Save; } GUI.enabled = true; if (GUILayout.Button("Save As...", GUILayout.Width(100f))) { metaComm = MetaCommand.SaveAs; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUI.backgroundColor = Color.red; GUI.enabled = PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab && aData.metaCanSavePrefabInstance; if (GUILayout.Button("Revert", GUILayout.Width(100f))) { metaComm = MetaCommand.Revert; } GUI.backgroundColor = Color.white; GUI.enabled = PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab && aData.meta; if (GUILayout.Button(new GUIContent("Break", "This will copy all data from AnimatorMeta to this AnimatorData, and then removes the reference to AnimatorMeta."), GUILayout.Width(100f))) { metaComm = MetaCommand.Instantiate; } GUI.enabled = true; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); AMEditorUtil.DrawSeparator(); // List <AMTakeData> takes = aData.takes; string playTakeName = aData.defaultTakeName; int playTakeInd = 0; if (!string.IsNullOrEmpty(playTakeName)) { for (int i = 0; i < takes.Count; i++) { if (takes[i].name == aData.defaultTakeName) { playTakeInd = i + 1; break; } } } GenerateTakeLabels(); int newPlayTakeInd = EditorGUILayout.IntPopup("Play On Start", playTakeInd, mTakeLabels, null); if (newPlayTakeInd != playTakeInd) { aData.RegisterUndo("Set Play On Start", false); aData.defaultTakeName = newPlayTakeInd <= 0 ? "" : takes[newPlayTakeInd - 1].name; } bool isglobal = GUILayout.Toggle(aData.isGlobal, "Global"); if (aData.isGlobal != isglobal) { aData.RegisterUndo("Set Global", false); aData.isGlobal = isglobal; if (isglobal) { //uncheck isGlobal to any other animator data on scene AnimatorData[] anims = FindObjectsOfType <AnimatorData>(); for (int i = 0; i < anims.Length; i++) { if (!aData.IsDataMatch(anims[i]) && anims[i].isGlobal) { anims[i].isGlobal = false; } } } } anim.sequenceLoadAll = GUILayout.Toggle(anim.sequenceLoadAll, "Build All Sequence On Start"); anim.sequenceKillWhenDone = GUILayout.Toggle(anim.sequenceKillWhenDone, "Kill Sequence When Done"); anim.playOnEnable = GUILayout.Toggle(anim.playOnEnable, "Play On Enable"); anim.onDisableAction = (AnimatorData.DisableAction)EditorGUILayout.EnumPopup("On Disable", anim.onDisableAction); anim.updateType = (DG.Tweening.UpdateType)EditorGUILayout.EnumPopup("Update", anim.updateType); anim.updateTimeIndependent = EditorGUILayout.Toggle("Time Independent", anim.updateTimeIndependent); if (PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab) { AMTimeline timeline = AMTimeline.window; if (timeline != null && aData == timeline.aData) { if (GUILayout.Button("Deselect")) { timeline.aData = null; timeline.Repaint(); if (Selection.activeGameObject == aData.gameObject) { Selection.activeGameObject = null; } } } else { if (GUILayout.Button("Edit Timeline")) { if (timeline != null) { timeline.aData = aData; timeline.Repaint(); } else { EditorWindow.GetWindow(typeof(AMTimeline)); } } } } //display missings string[] missings = aData.target.GetMissingTargets(); if (missings != null && missings.Length > 0) { AMEditorUtil.DrawSeparator(); mMissingsFoldout = EditorGUILayout.Foldout(mMissingsFoldout, string.Format("Missing Targets [{0}]", missings.Length)); if (mMissingsFoldout) { for (int i = 0; i < missings.Length; i++) { GUILayout.Label(missings[i]); } } //fix missing targets if (GUILayout.Button("Generate Missing Targets")) { aData.target.GenerateMissingTargets(missings); } } GUILayout.EndVertical(); switch (metaComm) { case MetaCommand.Save: aData.MetaSaveInstantiate(); GUI.changed = true; break; case MetaCommand.SaveAs: string path = EditorUtility.SaveFilePanelInProject("Save AnimatorMeta", aData.name + ".prefab", "prefab", "Please enter a file name to save the animator data to"); if (!string.IsNullOrEmpty(path)) { GameObject metago = new GameObject("_meta"); metago.AddComponent <AnimatorMeta>(); UnityEngine.Object pref = PrefabUtility.CreateEmptyPrefab(path); GameObject metagopref = PrefabUtility.ReplacePrefab(metago, pref); UnityEngine.Object.DestroyImmediate(metago); aData.MetaSet(metagopref.GetComponent <AnimatorMeta>(), true); } break; case MetaCommand.Revert: if (EditorUtility.DisplayDialog("Revert Animator Meta", "Are you sure?", "Yes", "No")) { aData.RegisterUndo("Revert Animator Meta", true); GameObject prefabGO = PrefabUtility.GetPrefabParent(aData.meta.gameObject) as GameObject; aData.MetaSet(prefabGO ? prefabGO.GetComponent <AnimatorMeta>() : null, false); GUI.changed = true; } break; case MetaCommand.Instantiate: //warning if there are missing targets bool doIt = true; if (missings != null && missings.Length > 0) { doIt = EditorUtility.DisplayDialog("Break Animator Meta", "There are missing targets, some keys will be removed. Do you want to proceed?", "Yes", "No"); } if (doIt) { aData.RegisterUndo("Break Animator Meta", false); aData.MetaSet(null, true); aData.currentTakeInd = 0; GUI.changed = true; } break; } if (GUI.changed) { if (AMTimeline.window) { AMTimeline.window.Repaint(); } } }
void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); if (aData == null) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } if (!mTrack) { return; } Renderer render = mTrack.GetTarget(aData.target) as Renderer; if (!render) { AMTimeline.MessageBox("Assign a Renderer to the track first.", AMTimeline.MessageBoxType.Warning); return; } //select material Material[] mats = render.sharedMaterials; string[] matNames = new string[mats.Length]; int[] matInds = new int[mats.Length]; for (int i = 0; i < mats.Length; i++) { matNames[i] = mats[i].name; matInds[i] = i; } //grab track info int matInd = Mathf.Clamp(mTrack.materialIndex, 0, mats.Length - 1); Material matOverride = mTrack.materialOverride; string shaderProperty = mTrack.property; //material select matInd = EditorGUILayout.IntPopup("Material", matInd, matNames, matInds); //material override select matOverride = EditorGUILayout.ObjectField("Material Override", matOverride, typeof(Material), false) as Material; Material mat = matOverride ? matOverride : mats[matInd]; //grab material info string[] shaderPropertyNames, shaderPropertyDetails; AMMaterialTrack.ValueType[] shaderPropertyTypes; int[] shaderPropertyInds; GetPropertyInfos(mat, out shaderPropertyNames, out shaderPropertyDetails, out shaderPropertyTypes, out shaderPropertyInds); int shaderPropertyInd = -1; AMMaterialTrack.ValueType shaderPropertyType = mTrack.propertyType; for (int i = 0; i < shaderPropertyNames.Length; i++) { if (shaderProperty == shaderPropertyNames[i]) { shaderPropertyInd = i; //special case for texture offset and scale if (shaderPropertyTypes[i] == AMMaterialTrack.ValueType.TexEnv && i + 2 < shaderPropertyNames.Length) { if (shaderPropertyType == shaderPropertyTypes[i + 1]) { shaderPropertyInd += 1; } else if (shaderPropertyType == shaderPropertyTypes[i + 2]) { shaderPropertyInd += 2; } } break; } } if (shaderPropertyInd == -1) { shaderPropertyInd = 0; } AMEditorUtil.DrawSeparator(); //shader property select shaderPropertyInd = EditorGUILayout.IntPopup("Property", shaderPropertyInd, shaderPropertyDetails, shaderPropertyInds); shaderProperty = shaderPropertyNames[shaderPropertyInd]; shaderPropertyType = shaderPropertyTypes[shaderPropertyInd]; //check for change if (mTrack.materialIndex != matInd || mTrack.materialOverride != matOverride || mTrack.property != shaderProperty || mTrack.propertyType != shaderPropertyType) { Undo.RecordObject(mTrack, "Material Track Property Change"); mTrack.materialIndex = matInd; mTrack.materialOverride = matOverride; mTrack.property = shaderProperty; mTrack.propertyType = shaderPropertyType; } }