AddGfxHeader() public method

public AddGfxHeader ( GfxHeaderData header, GfxHeaderType group ) : void
header GfxHeaderData
group GfxHeaderType
return void
Example #1
0
        // Returns a list of tiles which have changed
        public IList <byte> UpdateAnimations(int frames)
        {
            List <byte> retData = new List <byte>();

            if (animationGroup == null)
            {
                return(retData);
            }

            for (int i = 0; i < animationGroup.NumAnimations; i++)
            {
                Animation animation = animationGroup.GetAnimationIndex(i);
                animationCounter[i] -= frames;
                while (animationCounter[i] <= 0)
                {
                    animationPos[i]++;
                    if (animationPos[i] >= animation.NumIndices)
                    {
                        animationPos[i] = 0;
                    }
                    int pos = animationPos[i];
                    animationCounter[i] += animation.GetCounter(pos);
                    GfxHeaderData header = animation.GetGfxHeader(pos);
                    graphicsState.AddGfxHeader(header, GfxHeaderType.Animation);
//                     Console.WriteLine(i + ":" + animationPos[i]);

                    // Check which tiles changed
                    if (header.DestAddr >= 0x8800 && header.DestAddr < 0x9800 &&
                        header.DestBank == 1)
                    {
                        for (int addr = header.DestAddr;
                             addr < header.DestAddr +
                             (Project.EvalToInt(header.GetValue(2)) + 1) * 16;
                             addr++)
                        {
                            int tile = (addr - 0x8800) / 16;
                            tile -= 128;
                            if (tile < 0)
                            {
                                tile += 256;
                            }
                            foreach (byte metatile in usedTileList[tile])
                            {
                                tileImagesCache[metatile] = null;
                                retData.Add(metatile);
                            }
                        }
                    }
                }
            }

            if (TileModifiedEvent != null)
            {
                foreach (byte b in retData)
                {
                    TileModifiedEvent(b);
                }
            }

            if (DrawInvalidatedTiles)
            {
                DrawAllTiles();
            }

            return(retData);
        }