public static bool OpenDirectoryValidate() { settings = AndroidBuildPipelineSettings.Instance; string loadedBuildPath = settings.buildPath; return(!string.IsNullOrEmpty(loadedBuildPath)); }
public static void Build() { if (UnityEditor.BuildPipeline.isBuildingPlayer) { return; } settings = AndroidBuildPipelineSettings.Instance; string path; if (string.IsNullOrEmpty(settings.buildPath)) { path = OpenBuildSavePanel(settings.buildPath); } else { path = settings.buildPath; } var scenes = new List <EditorBuildSettingsScene>(EditorBuildSettings.scenes); for (int i = 0; i < scenes.Count; i++) { if (!scenes[i].enabled) { scenes.RemoveAt(i--); } } if (!(scenes.Count > 0)) { return; } if (settings.incrementBundle) { int bundleVersion = PlayerSettings.Android.bundleVersionCode; bundleVersion++; PlayerSettings.Android.bundleVersionCode = bundleVersion; } if (settings.useKeystore) { PlayerSettings.Android.keystoreName = settings.keystoreName; PlayerSettings.Android.keystorePass = settings.keystorePass; PlayerSettings.Android.keyaliasName = settings.keyaliasName; PlayerSettings.Android.keyaliasPass = settings.keyaliasPass; } string fileName = settings.GetFileName(); string buildPath = Path.Combine(path, fileName); BuildReport report = UnityEditor.BuildPipeline.BuildPlayer(scenes.ToArray(), buildPath, BuildTarget.Android, settings.buildOptions); BuildSummary summary = report.summary; if (summary.result == BuildResult.Succeeded) { Debug.Log($"Build succeeded at '{buildPath}' using {summary.totalTime.TotalSeconds.ToString("N2")} seconds with size of {summary.totalSize} bytes."); Application.OpenURL(path); } if (summary.result == BuildResult.Failed) { Debug.LogError($"Build failed..."); } }
public static void SetDirectory() { if (UnityEditor.BuildPipeline.isBuildingPlayer) { return; } settings = AndroidBuildPipelineSettings.Instance; string newPath = OpenBuildSavePanel(settings.buildPath); if (!string.IsNullOrEmpty(newPath)) { EditorUtility.DisplayDialog("Android Build Pipeline", $"Build directory has been set to: {newPath}", "Okay"); } }
public static void OpenDirectory() { if (UnityEditor.BuildPipeline.isBuildingPlayer) { return; } settings = AndroidBuildPipelineSettings.Instance; string loadedBuildPath = settings.buildPath; if (string.IsNullOrEmpty(loadedBuildPath)) { return; } Application.OpenURL(loadedBuildPath); }
private void OnEnable() { settings = AndroidBuildPipelineSettings.Instance; }