public void SetAnimation(string animationName)
        {
            if (CurrentAnimation == null || CurrentAnimation.ActionName != animationName)
            {
                CurrentAnimation = Name_Animation[animationName];
                CurrentAnimation.CurrentFrame = 0;

            }
        }
        public void SetDefaultAnimation()
        {
            if (CurrentAnimation == null || CurrentAnimation.ActionName != "Default")
            {
                CurrentAnimation = Name_Animation["Default"];
                CurrentAnimation.CurrentFrame = 0;

            }
        }
 public void AddAnimation(string animationName, Animation animation)
 {
     Name_Animation.Add(animationName, animation);
 }