Example #1
0
        List <List <PosShipDamage> > TakeAttaker(ShipData Attaker, List <List <PosShipDamage> > eDeckPosDamaged)
        {
            //假设我方船完全相同,且都可以炮击



            return(HougekiBattle(nowPosibility));
        }
Example #2
0
        List <PosShipDamage> TakeTarget(ShipData FAttacker)
        {
            //前船的战斗会影响此处的缘护率
            int           numShipInDeck = eDeck.Ship_List.Count;
            List <double> PosNormal     = new List <double>(); //旗舰外Normal率

            foreach (ShipData currentShip in eDeck.Ship_List.Skip(1))
            {
                PosNormal.Add(currentShip.StateDamaged_dictonary["Normal"]);
            }
            //每艘船进行缘护的概率,阵型缘护发生率*自身Normal率*1/(非旗舰船Normal数概率+1)
            //缘护不发生时被选中的概率
            //最后合并成每艘船被选择的概率
            //和每艘船的受伤状态有关,Normal,击沉,影响到后续伤害
        }
Example #3
0
 //概率函数for(i,j) 有序增长
 KindAttack(ShipData Fship, ShipData Eship)
 {
 }