private void addFlapjacks_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Flapjack food; if (crispy.Checked == true) { food = Flapjack.Crispy; } else if (soggy.Checked == true) { food = Flapjack.Soggy; } else if (browned.Checked == true) { food = Flapjack.Browned; } else { food = Flapjack.Banana; } Lumberjack currentLumberjack = breakfastLine.Peek(); currentLumberjack.TakeFlapjacks(food, (int)howMany.Value); RedrawList(); }
private void nextLumberjack_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Lumberjack nextLumberjack = breakfastLine.Dequeue(); nextLumberjack.EatFlapjacks(); nextInLine.Text = ""; RedrawList(); }
private void RedrawList() { int lineOrder = 1; line.Items.Clear(); foreach (Lumberjack lumberjack in breakfastLine) { line.Items.Add($"{lineOrder}. {lumberjack.Name}"); lineOrder++; } if (breakfastLine.Count == 0) { groupBox1.Enabled = false; nextInLine.Text = ""; } else { groupBox1.Enabled = true; Lumberjack currentLumberjack = breakfastLine.Peek(); nextInLine.Text = $"{currentLumberjack.Name} has {currentLumberjack.FlapjackCount} flapjacks"; } }