public void Merge(MotionController other)
        {
            foreach (var keyController in other.KeyControllers)
            {
                var baseKeyController = KeyControllers.FirstOrDefault(x =>
                                                                      x.Name.Equals(keyController.Name, StringComparison.OrdinalIgnoreCase));

                if (baseKeyController == null)
                {
                    KeyControllers.Add(keyController);
                }
                else
                {
                    baseKeyController.Merge(keyController);
                }
            }

            Parent.FrameCount = Math.Max(Parent.FrameCount, other.Parent.FrameCount);
        }
Example #2
0
        public MotionController GetController(SkeletonEntry skeletonEntry   = null,
                                              MotionDatabase motionDatabase = null)
        {
            if (mController != null)
            {
                return(mController);
            }

            if (skeletonEntry == null)
            {
                throw new ArgumentNullException(nameof(skeletonEntry));
            }

            var controller = new MotionController(this);

            int index = 0;

            foreach (var boneInfo in BoneInfos)
            {
                if (motionDatabase != null && boneInfo.Id >= motionDatabase.BoneNames.Count)
                {
                    break;
                }

                boneInfo.Name = boneInfo.Name ?? motionDatabase?.BoneNames[boneInfo.Id] ??
                                throw new ArgumentNullException(nameof(motionDatabase));

                var boneEntry     = skeletonEntry.GetBoneEntry(boneInfo.Name);
                var keyController = new KeyController {
                    Name = boneInfo.Name
                };

                if (boneEntry != null)
                {
                    if (boneEntry.Type != BoneType.Rotation)
                    {
                        keyController.Position = new KeySetVector
                        {
                            X = KeySets[index++],
                            Y = KeySets[index++],
                            Z = KeySets[index++],
                        }
                    }
                    ;

                    if (boneEntry.Type != BoneType.Position)
                    {
                        keyController.Rotation = new KeySetVector
                        {
                            X = KeySets[index++],
                            Y = KeySets[index++],
                            Z = KeySets[index++],
                        }
                    }
                    ;
                }
                else if (!skeletonEntry.BoneNames2.Contains(boneInfo.Name))
                {
                    keyController.Position = new KeySetVector
                    {
                        X = KeySets[index++],
                        Y = KeySets[index++],
                        Z = KeySets[index++],
                    }
                }
                ;


                controller.KeyControllers.Add(keyController);
            }

            return(mController = controller);
        }