static public int get_freeList(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); pushValue(l, true); pushValue(l, self.freeList); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int reloadData(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); self.reloadData(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { Lui.LListView o; o=new Lui.LListView(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { Lui.LListView o; o = new Lui.LListView(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int dequeueItem(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); var ret = self.dequeueItem(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int removeNodeAtIndex(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.removeNodeAtIndex(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int insertNodeAtFront(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.insertNodeAtFront(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_limitNum(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.limitNum = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_bounceBox(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); UnityEngine.Rect v; checkValueType(l, 2, out v); self.bounceBox = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_itemTemplate(IntPtr l) { try { Lui.LListView self = (Lui.LListView)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.itemTemplate = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }