static public int set_onDataSourceAdapterHandler(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); Lui.LScrollView.LDataSourceAdapter <Lui.LGridViewCell, System.Int32> v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.onDataSourceAdapterHandler = v; } else if (op == 1) { self.onDataSourceAdapterHandler += v; } else if (op == 2) { self.onDataSourceAdapterHandler -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int removeAllFromFreed(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); self.removeAllFromFreed(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_autoRelocate(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); pushValue(l, true); pushValue(l, self.autoRelocate); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_cellsCount(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); pushValue(l, true); pushValue(l, self.cellsCount); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { Lui.LGridView o; o = new Lui.LGridView(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int getCells(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); var ret = self.getCells(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { Lui.LGridView o; o=new Lui.LGridView(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int set_autoRelocate(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.autoRelocate = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_cols(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.cols = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetCellHandle(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); UnityEngine.Events.UnityAction <System.Int32, UnityEngine.GameObject> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.SetCellHandle(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_cellsSize(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); UnityEngine.Vector2 v; checkType(l, 2, out v); self.cellsSize = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_cellTemplate(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); Lui.LGridViewCell v; checkType(l, 2, out v); self.cellTemplate = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int cellAtIndex(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.cellAtIndex(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int updateCellAtIndex(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.updateCellAtIndex(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int insertSortableCell(IntPtr l) { try { Lui.LGridView self = (Lui.LGridView)checkSelf(l); Lui.LGridViewCell a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.insertSortableCell(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }