public NpcMessageTargetCommand(NpcBase npc, Entity target, string text, float maxWidth) : base(npc) { _text = text; _maxWidth = maxWidth; _textWindowComponent = target.getComponent <TextWindowComponent>(); }
public NpcCloseMessageCommand(NpcBase npc) : base(npc) { }
public NpcHideTextureCommand(NpcBase npc, bool hide) : base(npc) { _hide = hide; }
public NpcExecuteActionCommand(NpcBase npc, Action action) : base(npc) { _action = action; }
public NpcMovePlayerCommand(NpcBase npc, Vector2 velocity) : base(npc) { _velocity = velocity; }
public NpcMessageCommand(NpcBase npc, string text, float maxWidth) : base(npc) { _text = text; _maxWidth = maxWidth; }
public NpcFocusCameraCommand(NpcBase npc, Entity target) : base(npc) { _target = target; }
public NpcCinematicCommand(NpcBase npc, float amount, float duration, bool isIn) : base(npc) { _amount = amount; _duration = duration; _isIn = isIn; }
public NpcSetVariableCommand(NpcBase npc, bool isLocal, string name, int value) : base(npc) { _isLocal = isLocal; _name = name; _value = value; }
public NpcSetSwitchCommand(NpcBase npc, bool isLocal, string name, bool value) : base(npc) { _isLocal = isLocal; _name = name; _value = value; }
public NpcCommand(NpcBase npc) { _npc = npc; }
public NpcWaitCommand(NpcBase npc, float duration) : base(npc) { _duration = duration; }
public NpcCloseTargetMessageCommand(NpcBase npc, Entity target) : base(npc) { _textWindowComponent = target.getComponent <TextWindowComponent>(); }