Example #1
0
        private void DoMovement()
        {
            float dist = (target.transform.position - transform.position).sqrMagnitude;

            if (dist < .0001)
            {
                // we're where we want to be, kill all our speed
                if (idleStart == -1)
                {
                    mover.Stop();
                    idleStart = Time.time;
                }
            }
            else
            {
                Vector3 dir = (target.transform.position - transform.position);
                if (dist > 0.05)
                {
                    dir.Normalize();
                }
                mover.Move(dir);
            }
        }