Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            AudioController.LoadContent(Content);

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            gameMap = Content.Load <Map>("map");

            gameHud = new Hud();
            gameHud.LoadContent(Content);

            gameTriggerController = new TriggerController(gameMap);
            gamePromptController  = new PromptController();
            gamePromptController.LoadContent(Content);

            blankTex     = Content.Load <Texture2D>("blank");
            skyGradient  = Content.Load <Texture2D>("sky-gradient");
            cloudTexture = Content.Load <Texture2D>("cloud-test");
            valveTexture = Content.Load <Texture2D>("valve");

            int layerCount = 0;

            foreach (Layer ml in gameMap.Layers)
            {
                if (ml is TileLayer)
                {
                    layerCount++;
                }
            }

            LayerDepths = new float[layerCount];
            LayerColors = new Color[layerCount];
            float scale = 1f;

            for (int i = 0; i < LayerDepths.Length; i++)
            {
                LayerDepths[i] = scale;
                LayerColors[i] = new Color((1f - (scale * 0.5f)) * 0.4f, (1f - (scale * 0.5f)) * 0.5f, (1f - (scale * 0.5f)) * 0.9f);//Color.White * (scale * 0.5f);
                if (scale > 0f)
                {
                    scale -= 0.33333f;
                }
            }

            gameHero = new Hero(Helper.PtoV((gameMap.GetLayer("Spawn") as MapObjectLayer).Objects[0].Location.Center));
            gameHero.LoadContent(Content, GraphicsDevice);

            gameCamera          = new Camera(GraphicsDevice.Viewport, gameMap);
            gameCamera.Position = gameHero.Position;
            gameCamera.Target   = gameHero.Position;

            for (scale = 1.5f; scale > -5f; scale -= 0.1f)
            {
                Waters.Add(new Water(GraphicsDevice, gameMap, new Rectangle(-GraphicsDevice.Viewport.Bounds.Width, (gameMap.Height * gameMap.TileHeight) - waterLevel, ((gameMap.Width * gameMap.TileWidth) * 2) + GraphicsDevice.Viewport.Bounds.Width, 400 + waterLevel), new Color(50, 128, 255), Color.Black, scale));
            }

            for (scale = 1.5f; scale > -5f; scale -= 0.1f)
            {
                Clouds.Add(new Vector4(rand.Next(1920), 1000f, scale, 0f));
            }

            ambient1 = Content.Load <SoundEffect>("sfx/ambient1").CreateInstance();
            ambient2 = Content.Load <SoundEffect>("sfx/ambient2").CreateInstance();
            water    = Content.Load <SoundEffect>("sfx/water").CreateInstance();

            ambient1.Volume   = 0f;
            ambient2.Volume   = 0f;
            water.Volume      = 0f;
            ambient1.IsLooped = true;
            ambient2.IsLooped = true;
            water.IsLooped    = true;
            ambient1.Play();
            ambient2.Play();
            water.Play();
        }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            AudioController.LoadContent(Content);

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            gameMap = Content.Load<Map>("map");

            gameHud = new Hud();
            gameHud.LoadContent(Content);

            gameTriggerController = new TriggerController(gameMap);
            gamePromptController = new PromptController();
            gamePromptController.LoadContent(Content);

            blankTex = Content.Load<Texture2D>("blank");
            skyGradient = Content.Load<Texture2D>("sky-gradient");
            cloudTexture = Content.Load<Texture2D>("cloud-test");
            valveTexture = Content.Load<Texture2D>("valve");

            int layerCount = 0;
            foreach (Layer ml in gameMap.Layers)
                if (ml is TileLayer) layerCount++;

            LayerDepths = new float[layerCount];
            LayerColors = new Color[layerCount];
            float scale = 1f;
            for (int i = 0; i < LayerDepths.Length; i++)
            {
                LayerDepths[i] = scale;
                LayerColors[i] = new Color((1f - (scale * 0.5f)) * 0.4f, (1f - (scale * 0.5f)) * 0.5f, (1f - (scale * 0.5f)) * 0.9f);//Color.White * (scale * 0.5f);
                if (scale > 0f) scale -= 0.33333f;
            }

            gameHero = new Hero(Helper.PtoV((gameMap.GetLayer("Spawn") as MapObjectLayer).Objects[0].Location.Center));
            gameHero.LoadContent(Content, GraphicsDevice);

            gameCamera = new Camera(GraphicsDevice.Viewport, gameMap);
            gameCamera.Position = gameHero.Position;
            gameCamera.Target = gameHero.Position;

            for (scale = 1.5f; scale > -5f; scale -= 0.1f)
            {
                Waters.Add(new Water(GraphicsDevice, gameMap, new Rectangle(-GraphicsDevice.Viewport.Bounds.Width, (gameMap.Height * gameMap.TileHeight) - waterLevel, ((gameMap.Width * gameMap.TileWidth) * 2) + GraphicsDevice.Viewport.Bounds.Width, 400 + waterLevel), new Color(50, 128, 255), Color.Black, scale));

            }

            for (scale = 1.5f; scale > -5f; scale -= 0.1f)
            {
                Clouds.Add(new Vector4(rand.Next(1920), 1000f, scale, 0f));
            }

            ambient1 = Content.Load<SoundEffect>("sfx/ambient1").CreateInstance();
            ambient2 = Content.Load<SoundEffect>("sfx/ambient2").CreateInstance();
            water = Content.Load<SoundEffect>("sfx/water").CreateInstance();

            ambient1.Volume = 0f;
            ambient2.Volume = 0f;
            water.Volume = 0f;
            ambient1.IsLooped = true;
            ambient2.IsLooped = true;
            water.IsLooped = true;
            ambient1.Play();
            ambient2.Play();
            water.Play();
        }
Example #3
0
 public PromptController()
 {
     Instance = this;
 }
Example #4
0
 public PromptController()
 {
     Instance = this;
 }