private void Current_SizeChanged(object sender, Windows.UI.Core.WindowSizeChangedEventArgs e) { bounds = ApplicationView.GetForCurrentView().VisibleBounds; Scaling.SetScale(); }
private void GameCanvas_Draw(CanvasControl sender, CanvasDrawEventArgs args) { args.DrawingSession.DrawImage(Scaling.Img(MenuScreen)); GameCanvas.Invalidate(); }
public MainPage() { this.InitializeComponent(); Window.Current.SizeChanged += Current_SizeChanged; Scaling.SetScale(); }