//sub Parse methods /// <summary> /// Parses fight related data /// </summary> private void ParseFightData(Stream stream) { using (var reader = CreateReader(stream)) { // 12 bytes: arc build version _buildVersion = ParseHelper.GetString(stream, 12); // 1 byte: skip _revision = reader.ReadByte(); // 2 bytes: fight instance ID _id = reader.ReadUInt16(); // 1 byte: position ParseHelper.SafeSkip(stream, 1); } }
//sub Parse methods /// <summary> /// Parses fight related data /// </summary> private void ParseFightData(Stream stream) { using (var reader = CreateReader(stream)) { // 12 bytes: arc build version var buildVersion = ParseHelper.GetString(stream, 12); _logData = new LogData(buildVersion); // 1 byte: skip _revision = reader.ReadByte(); // 2 bytes: fight instance ID ushort id = reader.ReadUInt16(); // 1 byte: position ParseHelper.SafeSkip(stream, 1); //Save _fightData = new FightData(id, _settings.ParsePhases); } }
private CombatItem ReadCombatItemRev1(BinaryReader reader) { // 8 bytes: time long time = reader.ReadInt64(); // 8 bytes: src_agent ulong srcAgent = reader.ReadUInt64(); // 8 bytes: dst_agent ulong dstAgent = reader.ReadUInt64(); // 4 bytes: value int value = reader.ReadInt32(); // 4 bytes: buff_dmg int buffDmg = reader.ReadInt32(); // 4 bytes: overstack_value uint overstackValue = reader.ReadUInt32(); // 4 bytes: skill_id uint skillId = reader.ReadUInt32(); // 2 bytes: src_instid ushort srcInstid = reader.ReadUInt16(); // 2 bytes: dst_instid ushort dstInstid = reader.ReadUInt16(); // 2 bytes: src_master_instid ushort srcMasterInstid = reader.ReadUInt16(); // 2 bytes: dst_master_instid ushort dstmasterInstid = reader.ReadUInt16(); // 1 byte: iff ParseEnum.IFF iff = ParseEnum.GetIFF(reader.ReadByte()); // 1 byte: buff byte buff = reader.ReadByte(); // 1 byte: result byte result = reader.ReadByte(); // 1 byte: is_activation ParseEnum.Activation isActivation = ParseEnum.GetActivation(reader.ReadByte()); // 1 byte: is_buffremove ParseEnum.BuffRemove isBuffRemove = ParseEnum.GetBuffRemove(reader.ReadByte()); // 1 byte: is_ninety byte isNinety = reader.ReadByte(); // 1 byte: is_fifty byte isFifty = reader.ReadByte(); // 1 byte: is_moving byte isMoving = reader.ReadByte(); // 1 byte: is_statechange ParseEnum.StateChange isStateChange = ParseEnum.GetStateChange(reader.ReadByte()); // 1 byte: is_flanking byte isFlanking = reader.ReadByte(); // 1 byte: is_flanking byte isShields = reader.ReadByte(); // 1 byte: is_flanking byte isOffcycle = reader.ReadByte(); // 5 bytes: offcycle (?) + garbage ParseHelper.SafeSkip(reader.BaseStream, 4); //save // Add combat return(new CombatItem(time, srcAgent, dstAgent, value, buffDmg, overstackValue, skillId, srcInstid, dstInstid, srcMasterInstid, dstmasterInstid, iff, buff, result, isActivation, isBuffRemove, isNinety, isFifty, isMoving, isStateChange, isFlanking, isShields, isOffcycle)); }