Example #1
0
        private void SumValues(IList <MatchingDocs> matchingDocs, bool keepScores, ValueSource valueSource)
        {
            FakeScorer  scorer  = new FakeScorer();
            IDictionary context = new Dictionary <string, Scorer>();

            if (keepScores)
            {
                context["scorer"] = scorer;
            }
            Int32sRef scratch = new Int32sRef();

            foreach (MatchingDocs hits in matchingDocs)
            {
                OrdinalsReader.OrdinalsSegmentReader ords = ordinalsReader.GetReader(hits.Context);

                int     scoresIdx = 0;
                float[] scores    = hits.Scores;

                FunctionValues   functionValues = valueSource.GetValues(context, hits.Context);
                DocIdSetIterator docs           = hits.Bits.GetIterator();

                int doc;
                while ((doc = docs.NextDoc()) != DocIdSetIterator.NO_MORE_DOCS)
                {
                    ords.Get(doc, scratch);
                    if (keepScores)
                    {
                        scorer.docID = doc;
                        scorer.score = scores[scoresIdx++];
                    }
                    float value = (float)functionValues.DoubleVal(doc);
                    for (int i = 0; i < scratch.Length; i++)
                    {
                        m_values[scratch.Int32s[i]] += value;
                    }
                }
            }

            Rollup();
        }
        private void Count(IList <FacetsCollector.MatchingDocs> matchingDocs)
        {
            Int32sRef scratch = new Int32sRef();

            foreach (FacetsCollector.MatchingDocs hits in matchingDocs)
            {
                OrdinalsReader.OrdinalsSegmentReader ords = ordinalsReader.GetReader(hits.Context);
                DocIdSetIterator docs = hits.Bits.GetIterator();

                int doc;
                while ((doc = docs.NextDoc()) != DocIdSetIterator.NO_MORE_DOCS)
                {
                    ords.Get(doc, scratch);
                    for (int i = 0; i < scratch.Length; i++)
                    {
                        m_values[scratch.Int32s[scratch.Offset + i]]++;
                    }
                }
            }

            Rollup();
        }