/// <summary> Returns an array of bytes for the first (or only) field that has the name /// specified as the method parameter. This method will return <code>null</code> /// if no binary fields with the specified name are available. /// There may be non-binary fields with the same name. /// /// </summary> /// <param name="name">the name of the field. /// </param> /// <returns> a <code>byte[]</code> containing the binary field value. /// </returns> public byte[] GetBinaryValue(System.String name) { for (int i = 0; i < fields.Count; i++) { Field field = (Field)fields[i]; if (field.Name().Equals(name) && (field.IsBinary())) { return(field.BinaryValue()); } } return(null); }
/// <summary> Returns an array of byte arrays for of the fields that have the name specified /// as the method parameter. This method will return <code>null</code> if no /// binary fields with the specified name are available. /// /// </summary> /// <param name="name">the name of the field /// </param> /// <returns> a <code>byte[][]</code> of binary field values. /// </returns> public byte[][] GetBinaryValues(System.String name) { System.Collections.IList result = new System.Collections.ArrayList(); for (int i = 0; i < fields.Count; i++) { Field field = (Field)fields[i]; if (field.Name().Equals(name) && (field.IsBinary())) { byte[] byteArray = field.BinaryValue(); byte[] resultByteArray = new byte[byteArray.Length]; for (int index = 0; index < byteArray.Length; index++) { resultByteArray[index] = (byte)byteArray[index]; } result.Add(resultByteArray); } } if (result.Count == 0) { return(null); } System.Collections.ICollection c = result; System.Object[] objects = new byte[result.Count][]; System.Type type = objects.GetType().GetElementType(); System.Object[] objs = (System.Object[])Array.CreateInstance(type, c.Count); System.Collections.IEnumerator e = c.GetEnumerator(); int ii = 0; while (e.MoveNext()) { objs[ii++] = e.Current; } // If objects is smaller than c then do not return the new array in the parameter if (objects.Length >= c.Count) { objs.CopyTo(objects, 0); } return((byte[][])objs); }