Example #1
0
        public LuaTable GetTable(string fullPath, bool beLogMiss = true)
        {
            WeakReference weak = null;

            if (funcMap.TryGetValue(fullPath, out weak))
            {
                if (weak.IsAlive)
                {
                    LuaTable table = weak.Target as LuaTable;

                    if (table.IsAlive)
                    {
                        table.AddRef();
                        RemoveFromGCList(table.GetReference());
                        return(table);
                    }
                }

                funcMap.Remove(fullPath);
            }

            if (PushLuaTable(fullPath, false))
            {
                int      reference = ToLuaRef();
                LuaTable table     = null;

                if (funcRefMap.TryGetValue(reference, out weak))
                {
                    if (weak.IsAlive)
                    {
                        table = weak.Target as LuaTable;

                        if (table.IsAlive)
                        {
                            funcMap.Add(fullPath, weak);
                            table.AddRef();
                            RemoveFromGCList(reference);
                            return(table);
                        }
                    }

                    funcRefMap.Remove(reference);
                }

                table      = new LuaTable(reference, this);
                table.name = fullPath;
                funcMap.Add(fullPath, new WeakReference(table));
                funcRefMap.Add(reference, new WeakReference(table));
                if (LogGC)
                {
                    Debugger.Log("Alloc LuaTable name {0}, id {1}", fullPath, reference);
                }
                RemoveFromGCList(reference);
                return(table);
            }

            if (beLogMiss)
            {
                Debugger.LogWarning("Lua table {0} not exists", fullPath);
            }

            return(null);
        }