Example #1
0
        public static int get_hasChanged(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            LuaDLL.lua_pushboolean(L, obj.hasChanged);
            return(result);
        }
Example #2
0
        public static int SetAsFirstSibling(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            obj.SetAsFirstSibling();
            return(result);
        }
Example #3
0
        public static int get_lossyScale(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            LuaDLL.lua_pushvector3(L, obj.lossyScale);
            return(result);
        }
Example #4
0
        public static int get_childCount(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            LuaDLL.lua_pushnumber(L, obj.childCount);
            return(result);
        }
Example #5
0
        public static int get_root(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            LuaStatic.addGameObject2Lua(L, obj.root, "Transform");
            return(result);
        }
Example #6
0
        public static int set_localRotation(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;

            obj.localRotation = (UnityEngine.Quaternion)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #7
0
        public static int set_pixelSnap(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            obj.pixelSnap = (Boolean)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #8
0
        public static int set_disabledSprite2D(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            obj.disabledSprite2D = (UnityEngine.Sprite)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #9
0
        public static int get_disabledSprite2D(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            LuaStatic.addGameObject2Lua(L, obj.disabledSprite2D, "Sprite");
            return(result);
        }
Example #10
0
        public static int set_pressedSprite(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            obj.pressedSprite = (String)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #11
0
        public static int get_hoverSprite(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            LuaDLL.lua_pushstring(L, obj.hoverSprite);
            return(result);
        }
Example #12
0
        public static int get_dragHighlight(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            LuaDLL.lua_pushboolean(L, obj.dragHighlight);
            return(result);
        }
Example #13
0
        public static int set_up(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;

            obj.up = (UnityEngine.Vector3)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #14
0
        public static int IsChildOf(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj  = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaStatic.GetObj(L, 2);
            LuaDLL.lua_pushboolean(L, obj.IsChildOf(arg1));
            return(result);
        }
Example #15
0
        public static int set_onClick(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            obj.onClick = (List <EventDelegate>)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #16
0
        public static int get_onClick(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UIButton obj = LuaStatic.GetObj(L, 1) as UIButton;

            LuaStatic.addGameObject2Lua(L, obj.onClick, "List`1");
            return(result);
        }
Example #17
0
        public static int set_useGUILayout(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.MonoBehaviour obj = LuaStatic.GetObj(L, 1) as UnityEngine.MonoBehaviour;

            obj.useGUILayout = (Boolean)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #18
0
        public static int set_hideFlags(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Object obj = LuaStatic.GetObj(L, 1) as UnityEngine.Object;

            obj.hideFlags = (UnityEngine.HideFlags)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #19
0
        public static Bounds ToBounds(IntPtr L, int stackPos)
        {
            int num = LuaDLL.lua_gettop(L);

            LuaStatic.GetUnpackBounds(L);
            LuaDLL.lua_pushvalue(L, stackPos);
            if (LuaDLL.lua_pcall(L, 1, 2, 0) == 0)
            {
                Vector3 vector  = ToLua.ToVector3(L, num + 1);
                Vector3 vector2 = ToLua.ToVector3(L, num + 2);
                return(new Bounds(vector, vector2));
            }
            string msg = LuaDLL.lua_tostring(L, -1);

            throw new LuaException(msg, null, 1);
        }
Example #20
0
        public static int set_tag(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.GameObject obj = LuaStatic.GetObj(L, 1) as UnityEngine.GameObject;

            obj.tag = (String)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #21
0
        public static int get_eventDispatcher(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            Director obj = LuaStatic.GetObj(L, 1) as Director;

            LuaStatic.addGameObject2Lua(L, obj.eventDispatcher, "EventDispatcher");
            return(result);
        }
Example #22
0
        public static int set_value(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            Director obj = LuaStatic.GetObj(L, 1) as Director;

            obj.value = (Int32)(double)LuaStatic.GetObj(L, 2);
            return(result);
        }
Example #23
0
        public static int get_value(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            Director obj = LuaStatic.GetObj(L, 1) as Director;

            LuaDLL.lua_pushnumber(L, obj.value);
            return(result);
        }
Example #24
0
        public static int StartCoroutine_Auto(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.MonoBehaviour obj = LuaStatic.GetObj(L, 1) as UnityEngine.MonoBehaviour;
            IEnumerator arg1 = (IEnumerator)LuaStatic.GetObj(L, 2);

            LuaStatic.addGameObject2Lua(L, obj.StartCoroutine_Auto(arg1), "Coroutine");
            return(result);
        }
Example #25
0
        public static int CompareTag(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.GameObject obj = LuaStatic.GetObj(L, 1) as UnityEngine.GameObject;
            String arg1 = (String)LuaStatic.GetObj(L, 2);

            LuaDLL.lua_pushboolean(L, obj.CompareTag(arg1));
            return(result);
        }
Example #26
0
        public static int SetActive(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.GameObject obj = LuaStatic.GetObj(L, 1) as UnityEngine.GameObject;
            Boolean arg1 = (Boolean)LuaStatic.GetObj(L, 2);

            obj.SetActive(arg1);
            return(result);
        }
Example #27
0
        public static int Equals(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Object obj  = LuaStatic.GetObj(L, 1) as UnityEngine.Object;
            Object             arg1 = (Object)LuaStatic.GetObj(L, 2);

            LuaDLL.lua_pushboolean(L, obj.Equals(arg1));
            return(result);
        }
Example #28
0
        public static int LogTest(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            Director obj  = LuaStatic.GetObj(L, 1) as Director;
            String   arg1 = (String)LuaStatic.GetObj(L, 2);

            obj.LogTest(arg1);
            return(result);
        }
Example #29
0
        public static int ExecuteCoroutine(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            Scheduler   obj  = LuaStatic.GetObj(L, 1) as Scheduler;
            IEnumerator arg1 = (IEnumerator)LuaStatic.GetObj(L, 2);

            obj.ExecuteCoroutine(arg1);
            return(result);
        }
Example #30
0
        public static int UnSchedulerCSFun(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            Scheduler obj  = LuaStatic.GetObj(L, 1) as Scheduler;
            Int32     arg1 = (Int32)(double)(LuaStatic.GetObj(L, 2));

            LuaDLL.lua_pushnumber(L, obj.UnSchedulerCSFun(arg1));
            return(result);
        }