private void LoadAudioClip(string name, int type, float volume, Vector3 position, float delay, string extension = "ogg", int priority = 128, bool loop = false, float minPitch = 0f, float maxPitch = 3f) { string path = this.GetAudioClipPath(name, type); if (this.sounds[path] != null) { SoundManager.AudioData audioData = this.sounds[path]; if (audioData != null && audioData.audio != null) { audioData.audio.volume = volume; audioData.go.transform.position = position; audioData.Play(delay); } else { this.sounds.RemoveKey(path); } } else { SoundManager.AudioData data = new SoundManager.AudioData(path, (SoundManager.SoundType)type, loop, this.SoundParent.transform, position, priority, minPitch, maxPitch, volume); base.StartCoroutine(Util.LoadAudioClipAsync(data.go, path, extension, delegate(AudioClip clip, string str) { if (clip != null) { data.audio.clip = clip; data.audio.volume = volume; data.Play(delay); this.sounds.Put(path, data, 1); } })); } }