Example #1
0
    static int PlayBacksound(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <string, bool>(L, 2))
            {
                LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                bool   arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.PlayBacksound(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.AudioClip, bool>(L, 2))
            {
                LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
                UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2);
                bool arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.PlayBacksound(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.PlayBacksound"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Example #2
0
 static int PlayBacksound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         string arg0 = ToLua.CheckString(L, 2);
         bool   arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.PlayBacksound(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }