Example #1
0
        /// <summary>
        /// Starts a load operation for a level from the given asset bundle.
        /// </summary>
        static public AssetBundleLoadOperation LoadLevelAsync(string assetBundleName, string levelName, bool isAdditive)
        {
            Log(LogType.Info, "Loading " + levelName + " from " + assetBundleName + " bundle");

            AssetBundleLoadOperation operation = null;

#if UNITY_EDITOR
            if (AppConst.SimulateAssetBundleInEditor)
            {
                operation = new AssetBundleLoadLevelSimulationOperation(assetBundleName, levelName, isAdditive);
            }
            else
#endif
            {
                assetBundleName = RemapVariantName(assetBundleName);
                LoadAssetBundle(assetBundleName);
                operation = new AssetBundleLoadLevelOperation(assetBundleName, levelName, isAdditive);

                m_InProgressOperations.Add(operation);
            }

            return(operation);
        }