Example #1
0
 private Layer(List <IContentModel> shapes, LottieComposition composition, string layerName, long layerId, LayerType layerType, long parentId, string refId, IList <Mask> masks, AnimatableTransform transform, int solidWidth, int solidHeight, Color solidColor, float timeStretch, float startProgress, int preCompWidth, int preCompHeight, AnimatableTextFrame text, AnimatableTextProperties textProperties, List <IKeyframe <float?> > inOutKeyframes, MatteType matteType, AnimatableFloatValue timeRemapping)
 {
     _shapes        = shapes;
     _composition   = composition;
     Name           = layerName;
     Id             = layerId;
     _layerType     = layerType;
     ParentId       = parentId;
     RefId          = refId;
     Masks          = masks;
     Transform      = transform;
     SolidWidth     = solidWidth;
     SolidHeight    = solidHeight;
     SolidColor     = solidColor;
     TimeStretch    = timeStretch;
     StartProgress  = startProgress;
     PreCompWidth   = preCompWidth;
     PreCompHeight  = preCompHeight;
     Text           = text;
     TextProperties = textProperties;
     InOutKeyframes = inOutKeyframes;
     _matteType     = matteType;
     TimeRemapping  = timeRemapping;
 }
Example #2
0
            internal static Layer NewInstance(JsonObject json, LottieComposition composition)
            {
                var layerName = json.GetNamedString("nm");
                var refId     = json.GetNamedString("refId", string.Empty);

                if (layerName.EndsWith(".ai") || json.GetNamedString("cl", "").Equals("ai"))
                {
                    composition.AddWarning("Convert your Illustrator layers to shape layers.");
                }

                var       layerId     = (long)json.GetNamedNumber("ind");
                var       solidWidth  = 0;
                var       solidHeight = 0;
                Color     solidColor;
                var       preCompWidth  = 0;
                var       preCompHeight = 0;
                LayerType layerType;
                var       layerTypeInt = (int)json.GetNamedNumber("ty", -1);

                if (layerTypeInt < (int)LayerType.Unknown)
                {
                    layerType = (LayerType)layerTypeInt;
                }
                else
                {
                    layerType = LayerType.Unknown;
                }

                if (layerType == LayerType.Text && !Utils.IsAtLeastVersion(composition, 4, 8, 0))
                {
                    layerType = LayerType.Unknown;
                    composition.AddWarning("Text is only supported on bodymovin >= 4.8.0");
                }

                var parentId = (long)json.GetNamedNumber("parent", -1);

                if (layerType == LayerType.Solid)
                {
                    solidWidth  = (int)(json.GetNamedNumber("sw") * composition.DpScale);
                    solidHeight = (int)(json.GetNamedNumber("sh") * composition.DpScale);
                    solidColor  = Utils.GetSolidColorBrush(json.GetNamedString("sc"));
                    Debug.WriteLine("\tSolid=" + string.Format("{0:X}", solidColor) + " " + solidWidth + "x" + solidHeight + " " + composition.Bounds, Tag);
                }

                var transform      = AnimatableTransform.Factory.NewInstance(json.GetNamedObject("ks"), composition);
                var matteType      = (MatteType)(int)json.GetNamedNumber("tt", 0);
                var masks          = new List <Mask>();
                var inOutKeyframes = new List <IKeyframe <float?> >();
                var jsonMasks      = json.GetNamedArray("masksProperties", null);

                if (jsonMasks != null)
                {
                    for (var i = 0; i < jsonMasks.Count; i++)
                    {
                        var mask = Mask.Factory.NewMask(jsonMasks[i].GetObject(), composition);
                        masks.Add(mask);
                    }
                }

                var shapes     = new List <IContentModel>();
                var shapesJson = json.GetNamedArray("shapes", null);

                if (shapesJson != null)
                {
                    for (var i = 0; i < shapesJson.Count; i++)
                    {
                        var shape = ShapeGroup.ShapeItemWithJson(shapesJson[i].GetObject(), composition);
                        if (shape != null)
                        {
                            shapes.Add(shape);
                        }
                    }
                }

                AnimatableTextFrame      text           = null;
                AnimatableTextProperties textProperties = null;
                var textJson = json.GetNamedObject("t", null);

                if (textJson != null)
                {
                    text = AnimatableTextFrame.Factory.NewInstance(textJson.GetNamedObject("d", null), composition);
                    var namedArray     = textJson.GetNamedArray("a", null);
                    var propertiesJson = namedArray?.Count > 0 ? namedArray.GetObjectAt(0) : null;
                    textProperties = AnimatableTextProperties.Factory.NewInstance(propertiesJson, composition);
                }

                if (json.ContainsKey("ef"))
                {
                    composition.AddWarning("Lottie doesn't support layer effects. If you are using them for " +
                                           " fills, strokes, trim paths etc. then try adding them directly as contents " +
                                           " in your shape.");
                }

                var timeStretch   = (float)json.GetNamedNumber("sr", 1.0);
                var startFrame    = (float)json.GetNamedNumber("st");
                var frames        = composition.DurationFrames;
                var startProgress = startFrame / frames;

                if (layerType == LayerType.PreComp)
                {
                    preCompWidth  = (int)(json.GetNamedNumber("w") * composition.DpScale);
                    preCompHeight = (int)(json.GetNamedNumber("h") * composition.DpScale);
                }

                // Bodymovin pre-scales the in frame and out frame by the time stretch. However, that will
                // cause the stretch to be double counted since the in out animation gets treated the same
                // as all other animations and will have stretch applied to it again.
                var inFrame  = (float)json.GetNamedNumber("ip") / timeStretch;
                var outFrame = (float)json.GetNamedNumber("op") / timeStretch;

                // Before the in frame
                if (inFrame > 0)
                {
                    var preKeyframe = new Keyframe <float?>(composition, 0f, 0f, null, 0f, inFrame);
                    inOutKeyframes.Add(preKeyframe);
                }

                // The + 1 is because the animation should be visible on the out frame itself.
                outFrame = outFrame > 0 ? outFrame : composition.EndFrame + 1;
                var visibleKeyframe = new Keyframe <float?>(composition, 1f, 1f, null, inFrame, outFrame);

                inOutKeyframes.Add(visibleKeyframe);

                var outKeyframe = new Keyframe <float?>(composition, 0f, 0f, null, outFrame, float.MaxValue);

                inOutKeyframes.Add(outKeyframe);

                AnimatableFloatValue timeRemapping = null;

                if (json.ContainsKey("tm"))
                {
                    timeRemapping = AnimatableFloatValue.Factory.NewInstance(json.GetNamedObject("tm", null), composition, false);
                }

                return(new Layer(shapes, composition, layerName, layerId, layerType, parentId, refId, masks, transform, solidWidth, solidHeight, solidColor, timeStretch, startProgress, preCompWidth, preCompHeight, text, textProperties, inOutKeyframes, matteType, timeRemapping));
            }