Example #1
0
        internal static ShapeGroup Parse(JsonReader reader, LottieComposition composition)
        {
            string name  = null;
            var    items = new List <IContentModel>();

            while (reader.HasNext())
            {
                switch (reader.NextName())
                {
                case "nm":
                    name = reader.NextString();
                    break;

                case "it":
                    reader.BeginArray();
                    while (reader.HasNext())
                    {
                        var newItem = ContentModelParser.Parse(reader, composition);
                        if (newItem != null)
                        {
                            items.Add(newItem);
                        }
                    }

                    reader.EndArray();
                    break;

                default:
                    reader.SkipValue();
                    break;
                }
            }

            return(new ShapeGroup(name, items));
        }
Example #2
0
        public static Layer Parse(JsonReader reader, LottieComposition composition)
        {
            string layerName = null;

            Layer.LayerType layerType     = Layer.LayerType.Unknown;
            string          refId         = null;
            long            layerId       = 0;
            int             solidWidth    = 0;
            int             solidHeight   = 0;
            Color           solidColor    = Color.Transparent;
            int             preCompWidth  = 0;
            int             preCompHeight = 0;
            long            parentId      = -1;
            float           timeStretch   = 1f;
            float           startFrame    = 0f;
            float           inFrame       = 0f;
            float           outFrame      = 0f;
            string          cl            = null;

            Layer.MatteType          matteType      = Layer.MatteType.None;
            AnimatableTransform      transform      = null;
            AnimatableTextFrame      text           = null;
            AnimatableTextProperties textProperties = null;
            AnimatableFloatValue     timeRemapping  = null;

            List <Mask>          masks  = new List <Mask>();
            List <IContentModel> shapes = new List <IContentModel>();

            reader.BeginObject();
            while (reader.HasNext())
            {
                switch (reader.NextName())
                {
                case "nm":
                    layerName = reader.NextString();
                    break;

                case "ind":
                    layerId = reader.NextInt();
                    break;

                case "refId":
                    refId = reader.NextString();
                    break;

                case "ty":
                    int layerTypeInt = reader.NextInt();
                    if (layerTypeInt < (int)Layer.LayerType.Unknown)
                    {
                        layerType = (Layer.LayerType)layerTypeInt;
                    }
                    else
                    {
                        layerType = Layer.LayerType.Unknown;
                    }
                    break;

                case "parent":
                    parentId = reader.NextInt();
                    break;

                case "sw":
                    solidWidth = (int)(reader.NextInt() * Utils.Utils.DpScale());
                    break;

                case "sh":
                    solidHeight = (int)(reader.NextInt() * Utils.Utils.DpScale());
                    break;

                case "sc":
                    solidColor = Utils.Utils.GetSolidColorBrush(reader.NextString());
                    break;

                case "ks":
                    transform = AnimatableTransformParser.Parse(reader, composition);
                    break;

                case "tt":
                    matteType = (Layer.MatteType)reader.NextInt();
                    break;

                case "masksProperties":
                    reader.BeginArray();
                    while (reader.HasNext())
                    {
                        masks.Add(MaskParser.Parse(reader, composition));
                    }
                    reader.EndArray();
                    break;

                case "shapes":
                    reader.BeginArray();
                    while (reader.HasNext())
                    {
                        var shape = ContentModelParser.Parse(reader, composition);
                        if (shape != null)
                        {
                            shapes.Add(shape);
                        }
                    }
                    reader.EndArray();
                    break;

                case "t":
                    reader.BeginObject();
                    while (reader.HasNext())
                    {
                        switch (reader.NextName())
                        {
                        case "d":
                            text = AnimatableValueParser.ParseDocumentData(reader, composition);
                            break;

                        case "a":
                            reader.BeginArray();
                            if (reader.HasNext())
                            {
                                textProperties = AnimatableTextPropertiesParser.Parse(reader, composition);
                            }
                            while (reader.HasNext())
                            {
                                reader.SkipValue();
                            }
                            reader.EndArray();
                            break;

                        default:
                            reader.SkipValue();
                            break;
                        }
                    }
                    reader.EndObject();
                    break;

                case "ef":
                    reader.BeginArray();
                    List <string> effectNames = new List <string>();
                    while (reader.HasNext())
                    {
                        reader.BeginObject();
                        while (reader.HasNext())
                        {
                            switch (reader.NextName())
                            {
                            case "nm":
                                effectNames.Add(reader.NextString());
                                break;

                            default:
                                reader.SkipValue();
                                break;
                            }
                        }
                        reader.EndObject();
                    }
                    reader.EndArray();
                    composition.AddWarning("Lottie doesn't support layer effects. If you are using them for " +
                                           " fills, strokes, trim paths etc. then try adding them directly as contents " +
                                           " in your shape. Found: " + effectNames);
                    break;

                case "sr":
                    timeStretch = reader.NextDouble();
                    break;

                case "st":
                    startFrame = reader.NextDouble();
                    break;

                case "w":
                    preCompWidth = (int)(reader.NextInt() * Utils.Utils.DpScale());
                    break;

                case "h":
                    preCompHeight = (int)(reader.NextInt() * Utils.Utils.DpScale());
                    break;

                case "ip":
                    inFrame = reader.NextDouble();
                    break;

                case "op":
                    outFrame = reader.NextDouble();
                    break;

                case "tm":
                    timeRemapping = AnimatableValueParser.ParseFloat(reader, composition, false);
                    break;

                case "cl":
                    cl = reader.NextString();
                    break;

                default:
                    reader.SkipValue();
                    break;
                }
            }
            reader.EndObject();

            // Bodymovin pre-scales the in frame and out frame by the time stretch. However, that will
            // cause the stretch to be double counted since the in out animation gets treated the same
            // as all other animations and will have stretch applied to it again.
            inFrame  /= timeStretch;
            outFrame /= timeStretch;

            List <Keyframe <float?> > inOutKeyframes = new List <Keyframe <float?> >();

            // Before the in frame
            if (inFrame > 0)
            {
                Keyframe <float?> preKeyframe = new Keyframe <float?>(composition, 0f, 0f, null, 0f, inFrame);
                inOutKeyframes.Add(preKeyframe);
            }

            // The + 1 is because the animation should be visible on the out frame itself.
            outFrame = (outFrame > 0 ? outFrame : composition.EndFrame);
            Keyframe <float?> visibleKeyframe = new Keyframe <float?>(composition, 1f, 1f, null, inFrame, outFrame);

            inOutKeyframes.Add(visibleKeyframe);

            Keyframe <float?> outKeyframe = new Keyframe <float?>(composition, 0f, 0f, null, outFrame, float.MaxValue);

            inOutKeyframes.Add(outKeyframe);

            if (layerName.EndsWith(".ai") || "ai".Equals(cl))
            {
                composition.AddWarning("Convert your Illustrator layers to shape layers.");
            }

            return(new Layer(shapes, composition, layerName, layerId, layerType, parentId, refId, masks, transform, solidWidth, solidHeight, solidColor, timeStretch, startFrame, preCompWidth, preCompHeight, text, textProperties, inOutKeyframes, matteType, timeRemapping));
        }
        internal static FontCharacter Parse(JsonReader reader, LottieComposition composition)
        {
            char              character  = '\0';
            double            size       = 0;
            double            width      = 0;
            String            style      = null;
            String            fontFamily = null;
            List <ShapeGroup> shapes     = new List <ShapeGroup>();

            reader.BeginObject();
            while (reader.HasNext())
            {
                switch (reader.NextName())
                {
                case "ch":
                    character = reader.NextString()[0];
                    break;

                case "size":
                    size = reader.NextDouble();
                    break;

                case "w":
                    width = reader.NextDouble();
                    break;

                case "style":
                    style = reader.NextString();
                    break;

                case "fFamily":
                    fontFamily = reader.NextString();
                    break;

                case "data":
                    reader.BeginObject();
                    while (reader.HasNext())
                    {
                        if ("shapes".Equals(reader.NextName()))
                        {
                            reader.BeginArray();
                            while (reader.HasNext())
                            {
                                shapes.Add((ShapeGroup)ContentModelParser.Parse(reader, composition));
                            }
                            reader.EndArray();
                        }
                        else
                        {
                            reader.SkipValue();
                        }
                    }
                    reader.EndObject();
                    break;

                default:
                    reader.SkipValue();
                    break;
                }
            }
            reader.EndObject();

            return(new FontCharacter(shapes, character, size, width, style, fontFamily));
        }