public void LoadWorldData() { World w = new World(); Hostile h = new Hostile("Fiora", (int)LivingObjectType.Hostile, 0, (int)MapType.MainMap, 4, 4, 30, new List<int>(){0}, 60); //h.CurMap = w.OverWorld; //w.OverWorld.AddLivingThing(h, 0, 0); MyWorldData.Add(w); }
public void Clear() { CurrentSession = new World(); NewWorldName b = (NewWorldName)MyButton[0]; b.Text = ""; }