Example #1
0
        public void PlaySound(SoundDefinition sound, Vector2 position)
        {
            var request = new SoundRequest();

            request.Sound    = sound;
            request.Position = position;
            soundRequests.Add(request);
        }
Example #2
0
        public void PlaySound(SoundDefinition sound)
        {
            var request = new SoundRequest();

            request.Sound    = sound;
            request.Position = null;
            soundRequests.Add(request);
        }
Example #3
0
        public void LoadContent(ContentManager content)
        {
            Backgrounds = new Texture2D[] {
                content.Load <Texture2D>("backgrounds/bg1"),
                content.Load <Texture2D>("backgrounds/bg2"),
                content.Load <Texture2D>("backgrounds/bg3"),
                content.Load <Texture2D>("backgrounds/bg4"),
                content.Load <Texture2D>("backgrounds/bg5"),
                content.Load <Texture2D>("backgrounds/bg6"),
                content.Load <Texture2D>("backgrounds/bg7")
            };
            GameOverBackground = content.Load <Texture2D>("backgrounds/gameover1");
            SkullLeft          = content.Load <Texture2D>("SKUL_left");
            SkullRight         = content.Load <Texture2D>("SKUL");
            Crosshair          = content.Load <Texture2D>("crosshair");

            Explosion = new Texture2D[] {
                content.Load <Texture2D>("MISLB0"),
                content.Load <Texture2D>("MISLC0"),
                content.Load <Texture2D>("MISLD0")
            };

            Font = content.Load <SpriteFont>("Miramonte");

            AtomBoomSound  = new SoundDefinition(content.Load <SoundEffect>("atomboom"));
            ExplosionSound = new SoundDefinition(content.Load <SoundEffect>("DSBAREXP"));
            OneUpSound     = new SoundDefinition(content.Load <SoundEffect>("1up"));
            BabySound      = new SoundDefinition(content.Load <SoundEffect>("baby"))
            {
                MaxPitchVariation = 0.15f
            };
            TurtleSound      = new SoundDefinition(content.Load <SoundEffect>("turtle"));
            SkullShowSound   = new SoundDefinition(content.Load <SoundEffect>("DSDMACT"));
            SkullEscapeSound = new SoundDefinition(content.Load <SoundEffect>("DSSKLATK"));

            Ambient1      = content.Load <Song>("Carefree");
            GameOverMusic = content.Load <Song>("ecfike__the-end-of-the-world");

            BonusOneUp  = content.Load <Texture2D>("bonus_1up");
            BonusFiveUp = content.Load <Texture2D>("bonus_5up");
            BonusAtom   = content.Load <Texture2D>("bonus_atom");
            BonusBaby   = content.Load <Texture2D>("bonus_baby");
            BonusTurtle = content.Load <Texture2D>("bonus_turtle");
        }