Example #1
0
        private void OnEnable()
        {
            // Kill other instances. First try FindObjectsOfType, then kill other singleton instance
            // For some reason, FindObjectsOfType ignores objects with non-standard HideFlags
#if UNITY_EDITOR
            int maxInstances = (gameObject.hideFlags & HideFlags.DontSave) != 0 ? 0 : 1;
#else
            const int maxInstances = 1;
#endif
            if (FindObjectsOfType <ShadowManager>().Length > maxInstances)
            {
                DestroyImmediate(gameObject);
                return;
            }

            if (_instance != null && _instance != this)
            {
                DestroyImmediate(_instance.gameObject);
            }

            // Set yourself to be the active singleton instance
            _instance    = this;
            _isDestroyed = false;

            Initialize();
#if UNITY_EDITOR
            UpdateCameraEvents(SceneView.GetAllSceneCameras(), HideFlags.DontSave);
#endif
        }
Example #2
0
        private void OnDestroy()
        {
            if (_instance == this)
            {
                _instance    = null;
                _isDestroyed = true;
            }

            Clear();
        }
Example #3
0
        /// <summary>
        /// Sets up the manager.
        /// </summary>
        private void Initialize()
        {
            _instance    = this;
            _isDestroyed = false;
#if UNITY_EDITOR
            foreach (ShadowMeshManager meshManager in _meshManagers.Values)
            {
                meshManager.RecalculateGeometry(null);
            }
#endif
            UpdateCameraEvents();
        }