private void ArrangeBoard(int[,] grid, Point start, Point end, out Board board, out Combatant pawn) { board = new Board(grid); pawn = new Combatant("Walker", board, Point.One); Stats stats = new Stats() { Stamina = 100 }; pawn.BaseStats = stats; board.AddPawn(pawn); WalkSkill walk = new WalkSkill(pawn); pawn.AddSkill(walk); walk.SetTarget(end); board.BeginTurn(); }
public Gear(string name, string description, Stats modifier) : base(name, description) { }