public LootManager(TextAsset m_CastleDBAsset, LootScriptableObject m_LootData) { this.m_CastleDBAsset = m_CastleDBAsset; this.m_LootData = m_LootData; m_DB = new CastleDB(m_CastleDBAsset); EventManager.instance.AddHandler <PlayerKillEnemy>(m_OnEnemyDied); }
public CoinManager(LootScriptableObject lootData) { LootData = lootData; }