Example #1
0
 public Actor GetOnlyObjectAt(Actor o, float dx, float dy,
                              Type cls)
 {
     lock (this.pointQuery) {
         float px = dx * this.cellSize + this.cellSize / 2;
         float py = dy * this.cellSize + this.cellSize / 2;
         this.pointQuery.Init(px, py, cls);
         Object query = this.pointQuery;
         if (cls != null)
         {
             query = new CollisionClassQuery(cls, this.pointQuery);
         }
         return(this.GetOnlyIntersectingDown(new RectBox(px, py, 1, 1),
                                             (CollisionQuery)query, o));
     }
 }
Example #2
0
        public Actor GetOnlyObjectAt(Actor o, float dx, float dy,
                Type cls) {
			 lock (this.pointQuery) {
						float px = dx * this.cellSize + this.cellSize / 2;
						float py = dy * this.cellSize + this.cellSize / 2;
						this.pointQuery.Init(px, py, cls);
						object query = this.pointQuery;
						if (cls != null) {
							query = new CollisionClassQuery(cls, this.pointQuery);
						}
						return this.GetOnlyIntersectingDown(new RectBox(px, py, 1, 1),
								(CollisionQuery) query, o);
					}
		}