public override void SetInfo() { base.SetInfo(); _callerPlayer = GameAction.Parameters[0] as Player; if (GameAction.Parameters.Length > 1) { _playedCard = GameAction.Parameters[1] as BoardCard; string rarity = Enum.GetName(typeof(Enumerators.CardRank), _playedCard.WorkingCard.LibraryCard.CardRank); string cardSetName = CardsController.GetSetOfCard(_playedCard.WorkingCard.LibraryCard); PreviewImage.sprite = LoadObjectsManager.GetObjectByPath <Sprite>( string.Format("Images/Cards/Illustrations/{0}_{1}_{2}", cardSetName.ToLower(), rarity.ToLower(), _playedCard.WorkingCard.LibraryCard.Picture.ToLower())); _playedCardPreviewObject = CreateCardPreview(_playedCard.WorkingCard, Vector3.zero); } }
public override void SetInfo() { base.SetInfo(); _abilityOwner = GameAction.Parameters[0]; _usedAbility = GameAction.Parameters[1] as AbilityData; _abilityValue = (int)GameAction.Parameters[2]; _abilityUsedOnPlayer = GameAction.Parameters[3] as Player; switch (_abilityOwner) { case BoardUnit unit: PreviewImage.sprite = unit.Sprite; _healCreatureObj = CreateCardPreview(unit.Card, Vector3.zero); break; case BoardSpell spell: { string rarity = Enum.GetName(typeof(Enumerators.CardRank), spell.Card.LibraryCard.CardRank); string cardSetName = CardsController.GetSetOfCard(spell.Card.LibraryCard); PreviewImage.sprite = LoadObjectsManager.GetObjectByPath <Sprite>( string.Format("Images/Cards/Illustrations/{0}_{1}_{2}", cardSetName.ToLower(), rarity.ToLower(), spell.Card.LibraryCard.Picture.ToLower())); _healCreatureObj = CreateCardPreview(spell.Card, Vector3.zero); break; } } HealPictureObject.SetActive(true); _healedPlayerObj = CreatePlayerPreview(_abilityUsedOnPlayer, Vector3.right * 6); GameObject attackViewPlayer = _healedPlayerObj.transform.Find("AttackingHealth").gameObject; attackViewPlayer.SetActive(true); TextMeshPro damageText = attackViewPlayer.transform.Find("AttackText").GetComponent <TextMeshPro>(); damageText.text = _abilityValue.ToString(); attackViewPlayer.transform.localPosition = Vector3.up * -0.86f; }
public override void SetInfo() { base.SetInfo(); _abilityOwner = GameAction.Parameters[0]; _usedAbility = GameAction.Parameters[1] as AbilityData; _abilityValue = (int)GameAction.Parameters[2]; _abilityUsedOnPlayer = GameAction.Parameters[3] as Player; if (_abilityOwner is BoardUnit) { PreviewImage.sprite = (_abilityOwner as BoardUnit).Sprite; _attackingAbilityOwnerObj = CreateCardPreview((_abilityOwner as BoardUnit).Card, Vector3.zero); } else { string rarity = Enum.GetName(typeof(Enumerators.CardRank), (_abilityOwner as BoardSpell).Card.LibraryCard.CardRank); string cardSetName = CardsController.GetSetOfCard((_abilityOwner as BoardSpell).Card.LibraryCard); PreviewImage.sprite = LoadObjectsManager.GetObjectByPath <Sprite>( string.Format("Images/Cards/Illustrations/{0}_{1}_{2}", cardSetName.ToLower(), rarity.ToLower(), (_abilityOwner as BoardSpell).Card.LibraryCard.Picture.ToLower())); _attackingAbilityOwnerObj = CreateCardPreview((_abilityOwner as BoardSpell).Card, Vector3.zero); } AttackingPictureObject.SetActive(true); _attackedPlayerObj = CreatePlayerPreview(_abilityUsedOnPlayer, Vector3.right * 6); GameObject cardView = _attackedPlayerObj.transform.Find("AttackingHealth").gameObject; cardView.SetActive(true); TextMeshPro damageText = cardView.transform.Find("AttackText").GetComponent <TextMeshPro>(); damageText.text = (-_abilityValue).ToString(); cardView.transform.localPosition = -Vector3.up; }
public GameObject CreateCardPreview(WorkingCard card, Vector3 pos) { BoardCard boardCard; GameObject currentBoardCard; CardsController.GetSetOfCard(card.LibraryCard); switch (card.LibraryCard.CardKind) { case Enumerators.CardKind.CREATURE: currentBoardCard = Object.Instantiate(CardsController.CreatureCardViewPrefab, _reportActionPreviewPanel.transform, false); boardCard = new UnitBoardCard(currentBoardCard); break; case Enumerators.CardKind.SPELL: currentBoardCard = Object.Instantiate(CardsController.SpellCardViewPrefab, _reportActionPreviewPanel.transform, false); boardCard = new SpellBoardCard(currentBoardCard); break; default: throw new ArgumentOutOfRangeException(); } boardCard.Init(card); boardCard.SetHighlightingEnabled(false); boardCard.IsPreview = true; currentBoardCard.transform.localPosition = pos; currentBoardCard.transform.localRotation = Quaternion.Euler(Vector3.zero); currentBoardCard.transform.localScale = new Vector2(.4f, .4f); currentBoardCard.GetComponent <SortingGroup>().sortingOrder = 1000; currentBoardCard.layer = LayerMask.NameToLayer("Ignore Raycast"); return(currentBoardCard); }
private void GetInfosAboutUnitsOnBoard() { foreach (Enumerators.AbilityTargetType target in TargetTypes) { switch (target) { case Enumerators.AbilityTargetType.OPPONENT_CARD: _boardUnits.AddRange(GameplayManager.OpponentPlayer.BoardCards.FindAll(x => CardsController.GetSetOfCard(x.Card.LibraryCard) == SetType.ToString())); break; case Enumerators.AbilityTargetType.PLAYER_CARD: _boardUnits.AddRange(GameplayManager.CurrentPlayer.BoardCards.FindAll(x => CardsController.GetSetOfCard(x.Card.LibraryCard) == SetType.ToString())); break; default: break; } } }