internal static void LoadSettings() { Settings temp = DataHandler.LoadData <Settings>(settingsfile); if (temp != null) { GameSettings = temp; } else { settings = new Settings(); } }
internal static Task <Exception> LoadUserDataLocal() { if (!IsIdle) { return(null); } UserData temp = DataHandler.LoadData <UserData>(datafile); if (temp != null) { userdata = temp; } else { userdata = new UserData(); } userdata.LoadRawData(); return(null); }