// Start is called before the first frame update //It gets all the unity objects needed on this script, makes the menu invisible //Get an instance of the server connection //set the button events void Start() { GameObject informationWindow = GameObject.Find("InformationWindow"); informationLogic = informationWindow.GetComponent <InformationLogic>(); GameObject loginWindow = GameObject.Find("LoginWindow"); loginLogic = loginWindow.GetComponent <LoginLogic>(); GameObject gameCreationWindow = GameObject.Find("GameCreationWindow"); gameCreationLogic = gameCreationWindow.GetComponent <GameCreationLogic>(); GameObject invitationWindow = GameObject.Find("InvitationWindow"); invitationLogic = invitationWindow.GetComponent <InvitationLogic>(); GameObject joinAGameWindow = GameObject.Find("JoinAGameWindow"); joinAGameLogic = joinAGameWindow.GetComponent <JoinAGameLogic>(); GameObject scoreBoardWindow = GameObject.Find("ScoreboardWindow"); scoreBoardLogic = scoreBoardWindow.GetComponent <ScoreBoardLogic>(); serverConnection = ServerConnection.getInstance(); createGameBtn.onClick.AddListener(CreateGameClick); joinGameBtn.onClick.AddListener(JoinGameClick); userInfoBtn.onClick.AddListener(UserInfoClick); scoreBoardBtn.onClick.AddListener(ScoreBoardClick); gameCreationLogic.playButtonCanvas.enabled = false; joinAGameLogic.mainCanvas.enabled = false; }
// Start is called before the first frame update //It gets all the unity objects needed on this script, makes the menu invisible //Get an instance of the server connection //set the button events void Start() { personalBoardCanvas.enabled = false; serverConnection = ServerConnection.getInstance(); GameObject scoreBoardWindow = GameObject.Find("ScoreboardWindow"); scoreBoardLogic = scoreBoardWindow.GetComponent <ScoreBoardLogic>(); scoreBoardButton.onClick.AddListener(ScoreBoardClick); }