public GetValue ( string section, string entry ) : object | ||
section | string | /// The name of the section that holds the entry with the value. |
entry | string | /// The name of the entry where the value is stored. |
return | object |
public static int LoadServers(string serverFile, UInt16 defaultPort) { try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\" + serverFile)) { Systems.Ini ini = new Systems.Ini(Environment.CurrentDirectory + @"\Settings\" + serverFile); string[] sList = null; sList = ini.GetEntryNames("SERVERS"); if (sList!=null && sList.Length > 0) { foreach (string sectname in sList) { string sName = ini.GetValue("SERVERS", sectname, ""); Systems.SRX_Serverinfo SServerInfo = new Systems.SRX_Serverinfo(); SServerInfo.id = Convert.ToUInt16(ini.GetValue(sName, "id", 0)); SServerInfo.ip = ini.GetValue(sName, "ip", "192.168.1.5"); SServerInfo.wan = ini.GetValue(sName, "wan", "192.168.1.5"); SServerInfo.name = ini.GetValue(sName, "name", sName); SServerInfo.port = Convert.ToUInt16(ini.GetValue(sName, "port", defaultPort)); SServerInfo.ipcport = Convert.ToUInt16(ini.GetValue(sName, "ipcport", "6001")); SServerInfo.code = ini.GetValue(sName, "code", ""); SServerInfo.lan_wan = ini.GetValue(sName, "lan_wan", "0") == "1" ? true : false; SServerInfo.Version = Convert.ToInt32(ini.GetValue(sName, "version", 0)); if (SServerInfo.ip == "" || SServerInfo.port == 0 || SServerInfo.id == 0 || SServerInfo.ipcport == 0 || GSList.ContainsKey(SServerInfo.id)) { LogDebug.Show("IPC: Error on Server " + sName + " in " + serverFile + ": field missing or id already in use!"); SServerInfo = null; } else { GSList.Add(SServerInfo.id, SServerInfo); } } } if (GSList.Count() > 0) { string servers = "Server"; if (GSList.Count > 1) servers = "Servers"; LogConsole.Show("Loaded " + GSList.Count() + " " + servers + " from server settings"); } else { Systems.SRX_Serverinfo GServer = new Systems.SRX_Serverinfo(); GServer.id = 1; GServer.ip = "192.168.1.5"; if (Global.Network.multihomed) { //Multihomed } else { GServer.extip = Global.Network.LocalIP; } GServer.name = "[SERVER] Default"; GServer.port = defaultPort; GServer.ipcport = 6001; GServer.code = "xdxdxdxdxdxd"; GSList.Add(GServer.id, GServer); } sList = null; ini = null; return GSList.Count(); } else { Systems.SRX_Serverinfo GServer = new Systems.SRX_Serverinfo(); GServer.id = 1; GServer.ip = "192.168.1.5"; if (Global.Network.multihomed) { //Multihomed } else { //No servers GServer.extip = Global.Network.LocalIP; } GServer.name = "[SERVER "+ Global.Versions.appVersion +"]"; GServer.port = defaultPort; GServer.ipcport = 6001; GServer.code = ""; GSList.Add(GServer.id, GServer); return -1; } } catch (Exception ex) { LogConsole.Show("Error loading GameServer settings " + ex + ""); return -2; } }
static void Main(string[] args) { Program pro = new Program(); //Definitions.Bootlogo._Load(); Systems.Ini ini = null; LogConsole.Init(); #region Default Settings int LSPort = 5999; int IPCPort = 5999; string LSIP = "127.0.0.1"; string IPCIP = "127.0.0.1"; #endregion #region Load Settings try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\Settings.ini")) { ini = new Systems.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini"); LSPort = Convert.ToInt32(ini.GetValue("SERVER", "port", 5999)); LSIP = ini.GetValue("SERVER", "ip", "127.0.0.1").ToString(); IPCPort = Convert.ToInt32(ini.GetValue("IPC", "port", 5999)); IPCIP = ini.GetValue("IPC", "ip", "127.0.0.1").ToString(); debug = ini.GetValue("CONSOLE", "debug", false); MYSQL_USER = ini.GetValue("MYSQL", "user", "root"); MYSQL_PASS = ini.GetValue("MYSQL", "pass", "123456"); MYSQL_DATA = ini.GetValue("MYSQL", "data", "godswar"); MYSQL_IP = ini.GetValue("MYSQL", "ip", "127.0.0.1"); MYSQL_PORT = ini.GetValue("MYSQL", "port", 3306); ini = null; LogConsole.Show("Has loaded your ip settings successfully"); } else { LogConsole.Show("Settings.ini could not be found, using default setting"); } } catch (Exception) { return; } #endregion _SQL.Init(MYSQL_IP, MYSQL_USER, MYSQL_PASS, MYSQL_DATA, MYSQL_PORT); Systems.Server net = new Systems.Server(); net.OnConnect += new Systems.Server.dConnect(pro._OnClientConnect); net.OnError += new Systems.Server.dError(pro._ServerError); Systems.Client.OnReceiveData += new Systems.Client.dReceive(pro._OnReceiveData); Systems.Client.OnDisconnect += new Systems.Client.dDisconnect(pro._OnClientDisconnect); try { net.Start(LSIP, LSPort); } catch (Exception ex) { LogConsole.Show("Starting Server error: {0}", ex); } #region Load GameServers //Systems.LoadServers("GameServers.ini", 6001); #endregion #region IPC Listener /*IPCServer = new Network.Servers.IPCServer(); IPCServer.OnReceive += new Network.Servers.IPCServer.dOnReceive(pro.OnIPC); try { IPCServer.Start(IPCIP, IPCPort); foreach (KeyValuePair<int, Systems.SRX_Serverinfo> GS in Systems.GSList) { byte[] rqPacket = IPCServer.PacketRequestServerInfo(IPCPort); Network.Servers.IPCenCode(ref rqPacket, GS.Value.code); IPCServer.Send(GS.Value.ip, GS.Value.ipcport, rqPacket); rqPacket = null; } } catch (Exception ex) { LogConsole.Show("Error start ICP: {0}", ex); }*/ #endregion //LogConsole.Show("Ready for gameserver connection..."); #region Loop Update GameServers while (true) { Thread.Sleep(100); /*foreach (KeyValuePair<int, Systems.SRX_Serverinfo> SSI in Systems.GSList) { if (SSI.Value.status != 0 && SSI.Value.lastPing.AddMinutes(5) < DateTime.Now) // server unavailable { SSI.Value.status = 0; LogConsole.Show("Server: {0}:({1}) has timed out, status changed to check", SSI.Value.id, SSI.Value.name); } }*/ } #endregion }