public List <Character> TavernCharactersChange() { int newCharacterNumber = _rand.Next(2, 5); Taverne rc = new Taverne(); _tavernCharacters = new List <Character>(); for (int i = 0; i < newCharacterNumber; i++) { _tavernCharacters.Add(rc.New(1, 10, this)); } return(_tavernCharacters); }
private void City_Load(object sender, EventArgs e) { foreach (object service in _city.Services) { if (service is LogicalGame.Militia) { CreateButton("Milice", ((LogicalGame.Militia)service).PointX, ((LogicalGame.Militia)service).PointY, service); } else if (service is LogicalGame.Mortuary) { CreateButton("Morgue", ((LogicalGame.Mortuary)service).PointX, ((LogicalGame.Mortuary)service).PointY, service); } else if (service is LogicalGame.Merchant) { CreateButton(((LogicalGame.Merchant)service).Name, ((LogicalGame.Merchant)service).PointX, ((LogicalGame.Merchant)service).PointY, service); } else if (service is LogicalGame.Taverne) { CreateButton("Taverne", ((LogicalGame.Taverne)service).PointX, ((LogicalGame.Taverne)service).PointY, service); } } LogicalGame.Taverne taverne = new LogicalGame.Taverne(); }