protected override void OnEnable()
 {
     base.OnEnable();
     Window = this;
 }
 public static void Init()
 {
     Window         = GetWindow <WorldMapNodeWindow>("World Map", typeof(CombatNodeWindow), typeof(DialogNodeWindow), typeof(WorldMapNodeWindow), typeof(AchievementNodeWindow), typeof(EventNodeWindow));
     Window.minSize = new Vector2(1100.0F, 450.0F);
 }