Example #1
0
        private static void EndMatch()
        {
            int aliveMonsters = 0, aliveSurvivors = 0;

            foreach (GamePlayer gp in GamePlayers.Values)
            {
                if (gp.IsMonster() && gp.IsAlive)
                {
                    aliveMonsters++;
                }
                else if (gp.IsSurvivor() && gp.IsAlive)
                {
                    aliveSurvivors++;
                }
            }
            if (aliveMonsters == 1 && aliveSurvivors == 0)
            {
                GamePlayer winner = GamePlayers.Values.First();
                string     msg    = winner.Nickname + " (" + winner.Role + ") won the game.";
                foreach (GamePlayer connectedPlayer in Party)
                {
                    Transmitter.Send(connectedPlayer.PlayerSocket, msg);
                }
                Game.ResetMatch();
            }
            else if (aliveMonsters == 0 && aliveSurvivors > 0)
            {
                foreach (GamePlayer connectedPlayer in Party)
                {
                    string msg = "Survivors won.";
                    Transmitter.Send(connectedPlayer.PlayerSocket, msg);
                }
                Game.ResetMatch();
            }
        }
Example #2
0
        public static void Attack(Socket socket)
        {
            string     nickname = GetNicknameBySocket(socket);
            GamePlayer gp       = GamePlayers[nickname];

            List <GamePlayer> closerPlayers = GetCloserPlayers(gp);

            foreach (GamePlayer playerToAttack in closerPlayers)
            {
                gp.Attack(playerToAttack);
                string msgToAttacker, msgToAttacked;
                if (playerToAttack.IsAlive)
                {
                    msgToAttacker = "You damaged " + gp.Damage + " life points to " +
                                    playerToAttack.Nickname + " ( " + playerToAttack.Life + " life remaining )";
                    msgToAttacked = gp.Nickname + " damaged you with " + gp.Damage + " life points. You got "
                                    + playerToAttack.Life + " remaining life points.";
                }
                else
                {
                    msgToAttacker = "You killed " + playerToAttack.Nickname + ".";
                    msgToAttacked = gp.Nickname + " killed you.";
                    RemoveDeadPlayer(playerToAttack);
                }
                Transmitter.Send(gp.PlayerSocket, msgToAttacker);
                Transmitter.Send(playerToAttack.PlayerSocket, msgToAttacked);
            }
            EndMatch();
            InspectCloserPlayers(nickname);
        }
Example #3
0
        public static void EndMatchByTimer()
        {
            int aliveMonsters = 0, aliveSurvivors = 0;

            foreach (GamePlayer gp in GamePlayers.Values)
            {
                if (gp.IsMonster())
                {
                    aliveMonsters++;
                }
                else if (gp.IsSurvivor())
                {
                    aliveSurvivors++;
                }
            }
            if (aliveSurvivors > 0)
            {
                foreach (GamePlayer connectedPlayer in Party)
                {
                    string msg = "Survivors won.";
                    Transmitter.Send(connectedPlayer.PlayerSocket, msg);
                }
                Game.ResetMatch();
            }
            else if (aliveMonsters > 1 && aliveSurvivors == 0)
            {
                foreach (GamePlayer connectedPlayer in Party)
                {
                    string msg = "Nobody won.";
                    Transmitter.Send(connectedPlayer.PlayerSocket, msg);
                }
                Game.ResetMatch();
            }
        }
Example #4
0
 public static void InspectCloserPlayers(string nickname)
 {
     if (IsActiveMatch())
     {
         GamePlayer gp  = GamePlayers[nickname];
         string     msg = "Your position is [ " + (gp.Spot.Item1 + 1) + " ][ " + (gp.Spot.Item2 + 1) + " ]";
         Transmitter.Send(gp.PlayerSocket, msg);
         for (int auxI = -1; auxI <= 1; auxI++)
         {
             for (int auxJ = -1; auxJ <= 1; auxJ++)
             {
                 int x = gp.Spot.Item1 + auxI;
                 int y = gp.Spot.Item2 + auxJ;
                 if (ValidIndex(x, y))
                 {
                     if (!IsSamePlayer(x, y, gp.Spot.Item1, gp.Spot.Item2))
                     {
                         if (!IsEmptySpot(x, y))
                         {
                             GamePlayer gpToInspect = Matrix[x, y];
                             msg = "At [ " + (x + 1) + " ][ " + (y + 1) + " ] there is a " + gpToInspect.Role
                                   + " ( " + gpToInspect.Nickname + " ) with " + gpToInspect.Life + " remaining life points.";
                             Transmitter.Send(gp.PlayerSocket, msg);
                         }
                     }
                 }
             }
         }
     }
 }
Example #5
0
        public static void Execute(Socket socket)
        {
            while (true)
            {
                string command = Transmitter.Receive(socket);
                var    cmd     = Utils.ToLwr(command);

                if (Game.IsCurrentlyPlayingMatch(socket))
                {
                    if (Game.IsAlive(socket))
                    {
                        if (cmd.Equals("attack"))
                        {
                            Game.Attack(socket);
                        }
                        else if (cmd.Equals("move"))
                        {
                        }
                        else
                        {
                            Transmitter.Send(socket, "ATTACK or MOVE [][]");
                        }
                    }
                    else
                    {
                        Transmitter.Send(socket, "You lost this match. Wait until it finishes.");
                    }
                }
                else
                {
                    if (cmd.Equals("newplayer"))
                    {
                        string nick   = Transmitter.Receive(socket);
                        string avatar = Transmitter.Receive(socket);
                        try
                        {
                            Player player = new Player()
                            {
                                Nickname = nick,
                                Avatar   = avatar
                            };
                            Game.AddPlayer(player);
                            Transmitter.Send(socket, "Player registered.");
                        }
                        catch (NicknameInUseEx ex)
                        {
                            Transmitter.Send(socket, ex.Message);
                        }
                    }
                    else if (cmd.Equals("connect"))
                    {
                        string nick = Transmitter.Receive(socket);
                        try
                        {
                            Game.ConnectPlayerToParty(GamePlayer.Create(socket, nick));
                            Transmitter.Send(socket, "Player connected to the game.");
                        }
                        catch (ConnectedNicknameInUseEx ex)
                        {
                            Transmitter.Send(socket, ex.Message);
                        }
                        catch (NotExistingPlayer ex)
                        {
                            Transmitter.Send(socket, ex.Message);
                        }
                    }
                    else if (cmd.Equals("enter"))
                    {
                        string role = Transmitter.Receive(socket);
                        try
                        {
                            Game.TryEnter();
                            string nickname = Game.GetNicknameBySocket(socket);
                            Game.AssignRole(role, nickname);
                            Game.AddPlayerToMatch(nickname);
                            Transmitter.Send(socket, "Logged in to match correctely. Start to play.");
                        }
                        catch (NotActiveMatch ex)
                        {
                            Transmitter.Send(socket, ex.Message);
                        }
                        catch (IncorrectRoleEx ex)
                        {
                            Transmitter.Send(socket, ex.Message);
                        }
                        catch (MaxNumberOfPlayers ex)
                        {
                            Transmitter.Send(socket, ex.Message);
                        }
                    }
                    else if (cmd.Equals("exit"))
                    {
                        IPEndPoint remoteIpEndPoint = socket.RemoteEndPoint as IPEndPoint;
                        Console.WriteLine("Cliente " + remoteIpEndPoint.Address + " cerrado.");
                        socket.Close();
                        break;
                    }
                }
            }
        }