public void SetPlayerMove(PlayerMove i_PlayerMove)
        {
            CheckersMen FromSlotContent = r_Board[i_PlayerMove.FromSlotKey].Content.Value;

            r_Board[i_PlayerMove.FromSlotKey].Clear();
            r_Board[i_PlayerMove.ToSlotKey].Content = FromSlotContent;
            if (i_PlayerMove.Type == PlayerMove.eMoveType.Eat)
            {
                r_Board[i_PlayerMove.SlotKeyToEat].Clear();
            }
        }
        private void checkIfPlayerMoveToEnemyBaseLine(PlayerMove i_PlayerMove)
        {
            CheckersBoard.GetRowAndColumnFromKey(i_PlayerMove.ToSlotKey, out char toRowKeyPlayerMove, out char toColumnKeyPlayerMove);

            if (toRowKeyPlayerMove == m_PlayerEnemy.BaseLineRowKey)
            {
                CheckersMen slotContent = m_Board[i_PlayerMove.ToSlotKey].Content.Value;

                if (slotContent.Type == CheckersMen.eType.Regular)
                {
                    setKing(i_PlayerMove.ToSlotKey);
                }
            }
        }
        public Player(string i_Name, eType i_Type, CheckersMen.eSign i_RegularSign, CheckersMen.eSign i_KingSign, char i_BaseLineRowKey, int i_m_AmountOfMenOnBoard)
        {
            r_Name = i_Name;
            r_Type = i_Type;
            r_RegularCheckersMen    = new CheckersMen(i_RegularSign);
            r_KingCheckersMen       = new CheckersMen(i_KingSign);
            r_PossibleMoves         = new List <PlayerMove>(0);
            r_LastMovesPlayed       = new List <PlayerMove>(0);
            r_RandomNumberGenerator = new Random();
            m_CanEatAgain           = false;
            r_BaseLineRowKey        = i_BaseLineRowKey;
            m_AmountOfMenOnBoard    = i_m_AmountOfMenOnBoard;
            m_Score = 0;

            if (i_RegularSign == CheckersMen.eSign.O)
            {
                r_Direction = new Direction(1, -1, 1, -1);
            }
            else
            {
                r_Direction = new Direction(-1, 1, -1, 1);
            }
        }