Example #1
0
        private void Refresh()
        {
            Dictionary <int, ServerInfo> serverListDic   = ServerListProxy.instance.ServerListDictionary;
            Dictionary <int, ServerInfo> newRecommendDic = new Dictionary <int, ServerInfo>();
            Dictionary <int, ServerInfo> fullDic         = new Dictionary <int, ServerInfo>();
            Dictionary <int, ServerInfo> maintainDic     = new Dictionary <int, ServerInfo>();

            foreach (var server in serverListDic)
            {
                if (server.Value.state == ServerState.New)
                {
                    newRecommendDic.Add(server.Key, server.Value);
                }
                else if (server.Value.state == ServerState.Maintain)
                {
                    maintainDic.Add(server.Key, server.Value);
                }
                else
                {
                    fullDic.Add(server.Key, server.Value);
                }
            }
            //新区
            serverButtonPrefab.gameObject.SetActive(true);
            TransformUtil.ClearChildren(newServerRoot, true);
            foreach (var server in newRecommendDic)
            {
                ServerButton serverBtn = Instantiate <ServerButton>(serverButtonPrefab);
                serverBtn.transform.SetParent(newServerRoot, false);
                serverBtn.SetServerInfo(server.Value);
            }
            //火爆
            TransformUtil.ClearChildren(fullServerRoot, true);
            foreach (var server in fullDic)
            {
                ServerButton serverBtn = Instantiate <ServerButton>(serverButtonPrefab);
                serverBtn.transform.SetParent(fullServerRoot, false);
                serverBtn.SetServerInfo(server.Value);
            }
            if (fullDic.Count == 0)
            {
                fullRoot.SetActive(false);
            }

            //维护
            TransformUtil.ClearChildren(maintainServerRoot, true);
            foreach (var server in maintainDic)
            {
                ServerButton serverBtn = Instantiate <ServerButton>(serverButtonPrefab);
                serverBtn.transform.SetParent(maintainServerRoot, false);
                serverBtn.SetServerInfo(server.Value);
            }
            if (maintainDic.Count == 0)
            {
                maintainRoot.SetActive(false);
            }

            //上次登入
            TransformUtil.ClearChildren(lastLoginServerRoot, true);
            ServerInfo info = serverListDic.GetValue(ServerListProxy.instance.lastServerId);

            if (info != null)
            {
                ServerButton serverBtn = Instantiate <ServerButton>(serverButtonPrefab);
                serverBtn.transform.SetParent(lastLoginServerRoot, false);
                serverBtn.transform.localPosition = Vector3.zero;
                serverBtn.SetServerInfo(info);
            }
            serverButtonPrefab.gameObject.SetActive(false);
            //scroll size
            float           fullRootY = fullRoot.transform.localPosition.y;
            GridLayoutGroup group     = fullServerRoot.GetComponent <GridLayoutGroup>();
            float           y         = (group.cellSize.y + group.spacing.y) * (fullDic.Count / group.constraintCount + 1) + Mathf.Abs(fullRootY) + 20;

            scrollContent.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, y);
        }
Example #2
0
 public void ClickServerButtonHandler(ServerButton btn)
 {
     UIMgr.instance.Close(PREFAB_PATH);
     ServerListProxy.instance.ChangeServer(btn.serverInfo);
     Logic.Game.Controller.GameController.instance.SendExternalData(Logic.Enums.ExtraDataType.SelectServer);
 }