Example #1
0
        public ProtocolItem(int protocolId, byte[] bytes)
        {
            ProtocolId = protocolId;
            byte[]        enryptByteArray;
            MBinaryWriter mbw = new MBinaryWriter();

            if (!Game.GameConfig.instance.encrypt)
            {
                if (bytes == null)
                {
                    mbw.Write(ProtocolConf.PROTOCOL_HEAD_LENGTH);
                }
                else
                {
                    mbw.Write(bytes.Length + ProtocolConf.PROTOCOL_HEAD_LENGTH);
                }
            }
            mbw.Write(ProtocolProxy.instance.Version);
            mbw.Write(ProtocolProxy.instance.UserID0);
            mbw.Write(ProtocolProxy.instance.UserID1);
            mbw.Write(ProtocolProxy.instance.UserID2);
            mbw.Write(ProtocolProxy.instance.UserID3);
            mbw.Write(ProtocolProxy.instance.UserID4);
            mbw.Write(ProtocolProxy.instance.UserID5);
            mbw.Write(TimeController.instance.ServerTimeTicksMillisecondAfter9);
            mbw.Write(ProtocolProxy.instance.UserID7);
            mbw.Write(ProtocolId);
            if (bytes != null)
            {
                mbw.Write(bytes);
            }
            if (Game.GameConfig.instance.encrypt)
            {
                enryptByteArray = Common.Util.EncryptUtil.AESEncryptBytes(mbw.ToArray(), Game.GameConfig.instance.aesEncryptKey);
                mbw.Clear();
                mbw.Write(enryptByteArray.Length);
                mbw.Write(enryptByteArray);
            }
            ProtocolItemBytes = mbw.ToArray();
            mbw.Close();
            mbw = null;
            if (ProtocolConf.NeedShowMask(ProtocolId))
            {
                Logic.UI.Mask.Contorller.MaskController.instance.ShowMask();
            }
        }
Example #2
0
 public ProtocolItem(int protocolId, ProtoBuf.IExtensible protocol)
 {
     if (protocol != null)
     {
         if (ProtocolProxy.instance.IsLoginServer)
         {
             ProtocolId = (int)ProtocolConf.GetLoginServerIdByType(protocol.GetType());
         }
         else
         {
             ProtocolId = protocolId;
         }
         Protocol          = protocol;
         ProtocolItemBytes = ParseItem();
         if (ProtocolConf.NeedShowMask(ProtocolId))
         {
             Logic.UI.Mask.Contorller.MaskController.instance.ShowMask();
         }
     }
 }
Example #3
0
        private void ParseProtocol()
        {
            if (!Connected)
            {
                return;
            }
            _publicInt = _socket.Receive(_recvBuff, SocketFlags.None);
            if (_publicInt <= 0)
            {
                _gameServerErr = true;
                return;
            }
            _recvStream.Position = _recvStream.Length;
            _recvStream.Write(_recvBuff, 0, _publicInt);
            _recvStream.Position = _recvStreamPos;
            byte[] bytes = new byte[ProtocolConf.PACKGE_LEN];
            while (_recvStream.Length - _recvStream.Position >= ProtocolConf.PACKGE_LEN)
            {
                //long t1 = Common.Util.TimeUtil.GetTimeStamp();
                _recvStreamPos = _recvStream.Position;
                _recvStream.Read(bytes, 0, ProtocolConf.PACKGE_LEN);
                _mbr = new MBinaryReader(bytes);

                _publicInt = _mbr.ReadInt32();
                if (_recvStream.Length - _recvStream.Position >= _publicInt)
                {
                    _recvStreamPos = 0;
                    bytes          = new byte[_publicInt];
                    _recvStream.Read(bytes, 0, _publicInt);
                    if (Game.GameConfig.instance.encrypt)
                    {
                        byte[] decryptBytes = Common.Util.EncryptUtil.AESDecryptBytes(bytes, Game.GameConfig.instance.aesEncryptKey);
                        _publicInt = decryptBytes.Length;
                        _mbr       = new MBinaryReader(decryptBytes);
                    }
                    else
                    {
                        _mbr = new MBinaryReader(bytes);
                    }
                    ProtocolProxy.instance.Version = _mbr.ReadInt32();
                    ProtocolProxy.instance.UserID0 = _mbr.ReadInt32();
                    ProtocolProxy.instance.UserID1 = _mbr.ReadInt32();
                    _userID2 = _mbr.ReadInt32();
                    ProtocolProxy.instance.UserID3 = _mbr.ReadInt32();
                    ProtocolProxy.instance.UserID4 = _mbr.ReadInt32();
                    ProtocolProxy.instance.UserID5 = _mbr.ReadInt32();
                    ProtocolProxy.instance.UserID6 = _mbr.ReadInt32();
                    ProtocolProxy.instance.UserID7 = _mbr.ReadInt32();
                    int protocolId = _mbr.ReadInt32();
                    _publicInt -= ProtocolConf.PROTOCOL_HEAD_LENGTH;
                    byte[] bytes2 = new byte[_publicInt];
                    _mbr.Read(bytes2, 0, _publicInt);
                    if (ProtocolConf.instance.ExistInLuaProcotols(protocolId))
                    {
                        if (_recvQueue != null)
                        {
                            lock (_recvQueue)
                            {
                                _recvQueue.Enqueue(new ProtocolItem()
                                {
                                    ProtocolId = protocolId, ProtocolBytes = bytes2
                                });
                            }
                        }
                    }
                    else
                    {
                        _protocolItem            = new ProtocolItem();
                        _protocolItem.ProtocolId = protocolId;
                        using (System.IO.MemoryStream ms = new System.IO.MemoryStream(bytes2))
                        {
                            System.Type t = ProtocolProxy.instance.IsLoginServer ? ProtocolConf.GetLoginServerTypeByID(_protocolItem.ProtocolId) : ProtocolConf.GetTypeByID(_protocolItem.ProtocolId);
                            if (t == null)
                            {
                                Debugger.LogError("未配置ID为" + _protocolItem.ProtocolId + "的协议 , 不含包头长:" + bytes.Length + "字节");
                            }
                            else
                            {
                                if (ProtocolProxy.instance.IsLoginServer)
                                {
                                    _protocolItem.Protocol = Activator.CreateInstance(t) as IProtocol;
                                    (_protocolItem.Protocol as IProtocol).FromBytes(new MBinaryReader(ms));
                                }
                                else
                                {
                                    if (t != typeof(EmptyMessage))
                                    {
                                        _protocolItem.Protocol = ProtoBuf.Serializer.NonGeneric.Deserialize(t, ms) as ProtoBuf.IExtensible;
                                    }
                                }
                            }
                        }
                        if (_recvQueue != null)
                        {
                            lock (_recvQueue)
                            {
                                _recvQueue.Enqueue(_protocolItem);
                            }
                        }
                    }
                }
                else
                {
                    _recvStream.Position = _recvStreamPos;
                    break;
                }
                _mbr.Close();
                _mbr = null;
            }
            if (_recvStream.Position == _recvStream.Length)
            {
                _recvStream.SetLength(0);
            }
        }