static int CreateCharacterBaseInfo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, typeof(Logic.Player.Model.PlayerInfo))) { Logic.Player.Model.PlayerInfo arg0 = (Logic.Player.Model.PlayerInfo)ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo o = Logic.Character.Model.CharacterBaseInfo.CreateCharacterBaseInfo(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes(L, typeof(Logic.Hero.Model.HeroInfo))) { Logic.Hero.Model.HeroInfo arg0 = (Logic.Hero.Model.HeroInfo)ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo o = Logic.Character.Model.CharacterBaseInfo.CreateCharacterBaseInfo(arg0); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Character.Model.CharacterBaseInfo.CreateCharacterBaseInfo")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public List <HeroInfo> GetHeroInfosStarMoreThan(int star) { // List<HeroInfo> heroInfoList = GetAllHeroInfoList(); // List<HeroInfo> result = new List<HeroInfo>(); // int heroInfoCount = heroInfoList.Count; // for (int i = 0; i < heroInfoCount; i++) // { // if (heroInfoList[i].advanceLevel >= star) // { // result.Add(heroInfoList[i]); // } // } // return result; /* from lua method */ List <HeroInfo> heroInfoList = new List <HeroInfo>(); LuaTable heroInfosLuaTable = (LuaTable)HeroModelLuaTable.GetLuaFunction("GetHeroInfosStarMoreThan").Call(3)[0]; if (heroInfosLuaTable != null) { foreach (DictionaryEntry kvp in heroInfosLuaTable.ToDictTable()) { LuaTable heroInfoLuaTable = (LuaTable)kvp.Value; HeroInfo heroInfo = new HeroInfo(heroInfoLuaTable); heroInfoList.Add(heroInfo); } } return(heroInfoList); /* from lua method */ }
static int GetEnemyHeroInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController)); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); Logic.Hero.Model.HeroInfo o = obj.GetEnemyHeroInfo(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public HeroInfo GetHeroInfo(uint heroInstanceID) { // HeroInfo heroInfo = null; // _heroInfoDictionary.TryGetValue(heroInstanceID, out heroInfo); // return heroInfo; /* from lua method */ HeroInfo heroInfo = null; LuaTable heroInfoLuaTable = (LuaTable)HeroModelLuaTable.GetLuaFunction("GetHeroInfo").Call(heroInstanceID)[0]; if (heroInfoLuaTable != null) { heroInfo = new HeroInfo(heroInfoLuaTable); } return(heroInfo); /* from lua method */ }
public List <RoleInfo> GetUsableBreakthroughMaterialHeroList(HeroInfo breakthroughHeroInfo) { List <RoleInfo> usableBreakthroughMaterialHeroList = new List <RoleInfo>(); List <HeroInfo> allInBagHeroInfoList = GetNotInAnyTeamHeroInfoList(); int allInBagHeroInfoCount = allInBagHeroInfoList.Count; for (int i = 0; i < allInBagHeroInfoCount; i++) { HeroInfo heroInfo = allInBagHeroInfoList[i]; if (heroInfo.instanceID != breakthroughHeroInfo.instanceID && heroInfo.heroData.id == breakthroughHeroInfo.heroData.id && heroInfo.advanceLevel >= GetBreakthroughMaterialStarRequirements(breakthroughHeroInfo)) { usableBreakthroughMaterialHeroList.Add(heroInfo); } } return(usableBreakthroughMaterialHeroList); }
public List <HeroInfo> GetAllHeroInfoList() { // return new List<HeroInfo>(_heroInfoDictionary.Values); /* from lua method */ List <HeroInfo> allHeroInfoList = new List <HeroInfo>(); LuaFunction getAllHeroInfoListLuaFunction = HeroModelLuaTable.GetLuaFunction("GetAllHeroInfoList"); LuaTable allHeroInfoLuaTable = (LuaTable)getAllHeroInfoListLuaFunction.Call(null)[0]; if (allHeroInfoLuaTable != null) { foreach (DictionaryEntry kvp in allHeroInfoLuaTable.ToDictTable()) { //int heroInstanceID = kvp.Key.ToString().ToInt32(); LuaTable heroInfoLuaTable = (LuaTable)kvp.Value; HeroInfo heroInfo = new HeroInfo(heroInfoLuaTable); allHeroInfoList.Add(heroInfo); } } return(allHeroInfoList); /* from lua method */ }
public HeroInfo GetHeroInfoCopy() { HeroInfo heroInfoCopy = new HeroInfo(this.instanceID, this.heroData.id, this.breakthroughLevel, this.strengthenLevel, this.advanceLevel, this.level); return(heroInfoCopy); }