Example #1
0
 /// <summary>
 /// Create a new BasicTower object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="name">Initial value of the Name property.</param>
 /// <param name="damage">Initial value of the Damage property.</param>
 /// <param name="reload">Initial value of the Reload property.</param>
 /// <param name="range">Initial value of the Range property.</param>
 /// <param name="effectId">Initial value of the EffectId property.</param>
 /// <param name="priceNextLevel">Initial value of the PriceNextLevel property.</param>
 /// <param name="price">Initial value of the Price property.</param>
 /// <param name="sell">Initial value of the Sell property.</param>
 /// <param name="model">Initial value of the Model property.</param>
 /// <param name="texture">Initial value of the Texture property.</param>
 /// <param name="shotModel">Initial value of the ShotModel property.</param>
 /// <param name="shotTexture">Initial value of the ShotTexture property.</param>
 /// <param name="lvl">Initial value of the Lvl property.</param>
 /// <param name="points">Initial value of the Points property.</param>
 public static BasicTower CreateBasicTower(global::System.Int32 id, global::System.String name, global::System.Int32 damage, global::System.Double reload, global::System.Double range, global::System.Int32 effectId, global::System.Int32 priceNextLevel, global::System.Int32 price, global::System.Int32 sell, global::System.String model, global::System.String texture, global::System.String shotModel, global::System.String shotTexture, global::System.Int32 lvl, global::System.Int32 points)
 {
     BasicTower basicTower = new BasicTower();
     basicTower.Id = id;
     basicTower.Name = name;
     basicTower.Damage = damage;
     basicTower.Reload = reload;
     basicTower.Range = range;
     basicTower.EffectId = effectId;
     basicTower.PriceNextLevel = priceNextLevel;
     basicTower.Price = price;
     basicTower.Sell = sell;
     basicTower.Model = model;
     basicTower.Texture = texture;
     basicTower.ShotModel = shotModel;
     basicTower.ShotTexture = shotTexture;
     basicTower.Lvl = lvl;
     basicTower.Points = points;
     return basicTower;
 }
Example #2
0
 /// <summary>
 /// Deprecated Method for adding a new object to the BasicTowers EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToBasicTowers(BasicTower basicTower)
 {
     base.AddObject("BasicTowers", basicTower);
 }