public BigLabeledButtonComponent(Screen screen, Texture buttonTexture, Vector2f position, string text, Color buttonColor, Action onClick) : base(screen) { _buttonTexture = buttonTexture; _position = position; _buttonColor = buttonColor; _selectedColor = new Color( (byte)Math.Min(255, (int)_buttonColor.R + 50), (byte)Math.Min(255, (int)_buttonColor.G + 50), (byte)Math.Min(255, (int)_buttonColor.B + 50), 255); _onClick = onClick; _font = ResourceManager.getResource<Font>("immortal_font"); // Initialize button shape _buttonShape = new RectangleShape(); _buttonShape.Texture = _buttonTexture; _buttonShape.Position = position; _buttonShape.Size = new Vector2f(_buttonShape.Texture.Size.X, _buttonShape.Texture.Size.Y); _buttonShape.FillColor = _buttonColor; // Initialize text _firstLetter = new Text(text.Substring(0, 1), _font, 72); _firstLetter.Position = position + new Vector2f(30, 0); _firstLetter.Color = Color.White; _firstLetterShadow = new Text(_firstLetter.DisplayedString, _font, 72); _firstLetterShadow.Position = _firstLetter.Position + new Vector2f(3, 3); _firstLetterShadow.Color = Color.Black; _word = new Text(text.Substring(1, text.Length - 1), _font, 48); _word.Position = _firstLetter.Position + new Vector2f(_firstLetter.GetLocalBounds().Width + 4, 13); _word.Color = Color.White; _wordShadow = new Text(_word.DisplayedString, _font, 48); _wordShadow.Position = _word.Position + new Vector2f(3, 3); _wordShadow.Color = Color.Black; }
public ClassSelectorComponent(Screen screen, Texture upArrowTexture, Texture downArrowTexture, Texture classSelectorTexture, List<Texture> classTextures, Vector2f position) : base(screen) { _position = position; _classTextures = classTextures; _upArrow = new RectangleShape(); _upArrow.Position = position + new Vector2f(0f, -42f); _upArrow.Origin = new Vector2f(8f, 8f); _upArrow.Texture = upArrowTexture; _upArrow.Size = new Vector2f(16f, 16f); _classSelector = new RectangleShape(); _classSelector.Position = position; _classSelector.Origin = new Vector2f(32f, 32f); _classSelector.Texture = classSelectorTexture; _classSelector.Size = new Vector2f(64f, 64f); _classIcon = new RectangleShape(); _classIcon.Position = position; _classIcon.Origin = new Vector2f(32f, 32f); _classIcon.Texture = _classTextures[(int)_selectedClass]; _classIcon.Size = new Vector2f(64f, 64f); _downArrow = new RectangleShape(); _downArrow.Position = position + new Vector2f(0f, 42f); _downArrow.Origin = new Vector2f(8f, 8f); _downArrow.Texture = downArrowTexture; _downArrow.Size = new Vector2f(16f, 16f); }
public SelectedCharacterComponent(Screen screen, Texture texture) : base(screen) { _texture = texture; _shape = new RectangleShape(new Vector2f(_texture.Size.X, _texture.Size.Y)); _shape.Texture = _texture; _shape.Origin = new Vector2f(_texture.Size.X, _texture.Size.Y) / 2f; }
public CharacterStatusComponent(Screen screen, Font font, int entityId, Vector2f offset) : base(screen) { _font = font; _entityId = entityId; _text = new Text("", font, 14); _offset = offset; }
public TemporaryWorldTextComponent(Screen screen, Font font, string value, Vector2 position) : base(screen) { _font = font; _value = value; _worldPosition = position; _text = new Text(value, font, 18); }
public CharacterPaneComponent(Screen screen, Font font, int teamPosition) : base(screen) { _font = font; _teamPosition = teamPosition; _skillIconShapes = new RectangleShape[MAX_SKILL_ICONS]; for (int i = 0; i < MAX_SKILL_ICONS; i++) { _skillIconShapes[i] = new RectangleShape(); _skillIconShapes[i].Size = new Vector2f(32, 32); } _position = new Vector2f(16 + (WIDTH + 16) * teamPosition, 610); _backgroundColor = new Color(50, 50, 50, 128); _selectedOutlineColor = new Color(255, 255, 50); _deselectedOutlineColor = new Color(0, 0, 0); _backgroundShape = new RectangleShape(new Vector2f(WIDTH, HEIGHT)); _backgroundShape.FillColor = _backgroundColor; _backgroundShape.OutlineColor = _deselectedOutlineColor; _backgroundShape.OutlineThickness = 2f; _backgroundShape.Position = _position; _classLabel = new Text("", _font, 14); _classLabel.Position = _position + new Vector2f(8f, 8f); _classLabel.Color = Color.White; _hpBarBackground = new RectangleShape(); _hpBarBackground.Position = _position + new Vector2f(8f, 32f) + new Vector2f(-1f, -1f); _hpBarBackground.Size = new Vector2f((WIDTH - 16f) + 2f, 6f); _hpBarBackground.FillColor = Color.Black; _hpBarForeground = new RectangleShape(); _hpBarForeground.Position = _position + new Vector2f(8f, 32f); _hpBarForeground.Size = new Vector2f(WIDTH - 16f, 4f); _hpBarForeground.FillColor = Color.Green; }
public ScreenComponent(Screen screen) { _screen = screen; }
public static void addScreen(Screen screen) { _screensToAdd.Add(screen); }