private void LoadComponents() { _cachedTransform = base.transform; _cachedGameObject = base.gameObject; _body = GetComponent <LSBody> (); _animator = GetComponent <LSAnimator> (); _attachedAbilities = GetComponents <Ability> (); }
void Awake() { animator = GetComponent<LSAnimator> (); animator.OnStatePlay += HandleOnStatePlay; animator.OnImpulsePlay += HandleOnImpulsePlay; }
void Awake() { animator = GetComponent <LSAnimator> (); animator.OnStatePlay += HandleOnStatePlay; animator.OnImpulsePlay += HandleOnImpulsePlay; }