public static void Setup() { LSDatabaseManager.Setup(); UnityInstance = GameObject.CreatePrimitive(PrimitiveType.Sphere).AddComponent <MonoBehaviour> (); UnityInstance.GetComponent <Renderer>().enabled = false; GameObject.DontDestroyOnLoad(UnityInstance.gameObject); AbilityInterfacer.Setup(); AgentController.Setup(); TeamManager.Setup(); ProjectileManager.Setup(); EffectManager.Setup(); BehaviourHelper.GlobalSetup(); PhysicsManager.Setup(); ClientManager.Setup(MainGameManager.MainNetworkHelper); InterfaceManager.Setup(); Application.targetFrameRate = 30; Time.fixedDeltaTime = BaseDeltaTime; Time.maximumDeltaTime = Time.fixedDeltaTime * 2; InputManager.Setup(); foreach (LSManager manager in Managers) { manager.Setup(); } }
public static void Initialize(GameManager gameManager) { MainGameManager = gameManager; Managers = gameManager.Managers; if (!Loaded) { Setup(); Loaded = true; } SimulationTimer.Reset(); SimulationTimer.Start(); LSDatabaseManager.Initialize(); LSUtility.Initialize(1); Interfacing.Initialize(); InfluenceCount = 0; Time.timeScale = 1f; Stalled = true; FrameCount = 0; InfluenceFrameCount = 0; GridManager.Generate(); GridManager.Initialize(); TeamManager.Initialize(); CoroutineManager.Initialize(); FrameManager.Initialize(); CommandManager.Initialize(); BehaviourHelper.GlobalInitialize(); AgentController.Initialize(); TeamManager.LateInitialize(); PhysicsManager.Initialize(); PlayerManager.Initialize(); SelectionManager.Initialize(); InfluenceManager.Initialize(); ProjectileManager.Initialize(); foreach (LSManager manager in Managers) { manager.Initialize(); } LoadSceneObjects(); Started = true; ClientManager.Initialize(); }
public static void Visualize() { PlayerManager.Visualize(); BehaviourHelper.GlobalVisualize(); PhysicsManager.Visualize(); AgentController.Visualize(); ProjectileManager.Visualize(); EffectManager.Visualize(); TeamManager.Visualize(); //LateVisualize (); }
public static void Deactivate() { if (Started == false) { return; } Selector.Clear(); AgentController.Deactivate(); BehaviourHelper.GlobalDeactivate(); ProjectileManager.Deactivate(); ClientManager.Deactivate(); TeamManager.Deactivate(); ClientManager.NetworkHelper.Disconnect(); Started = false; }
public static void Simulate() { if (InfluenceCount == 0) { InfluenceSimulate(); InfluenceCount = InfluenceResolution - 1; if (FrameManager.CanAdvanceFrame == false) { Stalled = true; return; } Stalled = false; FrameManager.Simulate(); InfluenceFrameCount++; } else { InfluenceCount--; } if (Stalled) { return; } if (FrameCount == 0) { StartGame(); } BehaviourHelper.GlobalSimulate(); AgentController.Simulate(); PhysicsManager.Simulate(); CoroutineManager.Simulate(); InfluenceManager.Simulate(); ProjectileManager.Simulate(); TestManager.Simulate(); TeamManager.Simulate(); foreach (LSManager manager in Managers) { manager.Simulate(); } LateSimulate(); FrameCount++; }
public void Execute(Command com) { if (com.LeInput == InputCode.Spawn) { for (int i = 0; i < com.Count; i++) { LSAgent agent = CreateAgent(GetAgentCode((int)com.Target), com.Position); } return; } if (com.HasGroupID) { /*var group = AgentGroupController.GetGroup(com.GroupID); * if (group .IsNotNull ()) { * for (i = 0; i < group.Agents.Count; i++) { * group.Agents[i].Execute(com); * } * }*/ } else { if (com.HasSelect == false) { com.Select = previousSelection; } previousSelection = com.Select; } BehaviourHelper.GlobalExecute(com); for (int i = 0; i < com.Select.selectedAgentLocalIDs.Count; i++) { ushort selectedAgentID = com.Select.selectedAgentLocalIDs[i]; if (LocalAgentActive[selectedAgentID]) { LocalAgents[selectedAgentID].Execute(com); } } }
private static void LateSimulate() { BehaviourHelper.GlobalLateSimulate(); AgentController.LateSimulate(); PhysicsManager.LateSimulate(); }