Example #1
0
        public void Init(List <Triangle> rawTriangles)
        {
            this.allRawTriangle = rawTriangles;
            foreach (var tri in rawTriangles)
            {
                allTriangle.Add(new TriRef(tri));
            }

            root = new BspNode();
            root.Init(allTriangle);
#if UNITY_EDITOR && SHOW_BSP_TREE_GIZOMS
            var tran = DrawNode(root, 0, _debugTrans);
            tran.transform.position += Vector3.up * 0.05f;
#endif
        }
Example #2
0
        Transform DrawNode(BspNode node, int depth, Transform parent)
        {
            var   val   = Hash13(node.nodeId);
            Color color = new Color(val.x, val.y, val.z, 1);

            if (node.IsLeaf)
            {
                var tran = CreateGo(node.nodeId.ToString(), node.tris, color).transform;
                tran.SetParent(parent, true);
                return(tran);
            }
            else
            {
                var tran = CreateGo(node.nodeId.ToString(), node.SplitPlane, color).transform;
                tran.SetParent(parent, true);

                DrawNode(node.child[0], depth + 1, tran);
                DrawNode(node.child[1], depth + 1, tran);
                return(tran);
            }
        }